Files
Client/GameTools/WORLDCREATOR/PageLightContainer.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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// PageLightContainer.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "PageLightContainer.h"
#include "DlgLightLoad.h"
#include "SceneManager.h"
#include "MainFrm.h"
#include "WorldCreatorView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPageLightContainer property page
IMPLEMENT_DYNCREATE(CPageLightContainer, CPropertyPage)
CPageLightContainer::CPageLightContainer() : CPropertyPage(CPageLightContainer::IDD)
{
//{{AFX_DATA_INIT(CPageLightContainer)
m_bSectorLightView = TRUE;
//}}AFX_DATA_INIT
m_SelectCur=-1;
}
CPageLightContainer::~CPageLightContainer()
{
/*
for(int i=0;i<m_LightListNode.num;i++)
{
delete m_LightListNode[i];
}
*/
}
void CPageLightContainer::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageLightContainer)
DDX_Control(pDX, IDC_LIST_LIGHTSCENE, m_LightObjectListview);
DDX_Check(pDX, IDC_SectorLgiht, m_bSectorLightView);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageLightContainer, CPropertyPage)
//{{AFX_MSG_MAP(CPageLightContainer)
ON_NOTIFY(NM_RCLICK, IDC_LIST_LIGHTSCENE, OnRclickListLightscene)
ON_NOTIFY(NM_CLICK, IDC_LIST_LIGHTSCENE, OnClickListLightscene)
ON_COMMAND(MENU_LIGHTDELETE, OnLightdelete)
ON_COMMAND(MENU_LIGHTLOAD, OnLightload)
ON_NOTIFY(LVN_BEGINDRAG, IDC_LIST_LIGHTSCENE, OnBegindragListLightscene)
ON_NOTIFY(NM_DBLCLK, IDC_LIST_LIGHTSCENE, OnDblclkListLightscene)
ON_BN_CLICKED(IDC_LIGHT, OnLight)
ON_BN_CLICKED(IDC_PICK, OnPick)
ON_BN_CLICKED(IDC_SectorLgiht, OnSectorLgiht)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageLightContainer message handlers
BOOL CPageLightContainer::OnInitDialog()
{
CPropertyPage::OnInitDialog();
DWORD dwStyle;
dwStyle = m_LightObjectListview.SendMessage(LVM_GETEXTENDEDLISTVIEWSTYLE, 0 ,0);
dwStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES ;
m_LightObjectListview.SendMessage( LVM_SETEXTENDEDLISTVIEWSTYLE, 0,dwStyle );
m_LightObjectListview.InsertColumn(0,"<EFBFBD≯<EFBFBD>",LVCFMT_LEFT,80);
m_LightObjectListview.InsertColumn(1,"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ",LVCFMT_LEFT,80);
m_LightObjectListview.InsertColumn(2,"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>",LVCFMT_LEFT,60);
m_LightObjectListview.InsertColumn(3,"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",LVCFMT_LEFT,100);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CPageLightContainer::OnRclickListLightscene(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
CPoint point;
GetCursorPos(&point);
CMenu menu;
menu.LoadMenu(IDR_MENU_LIGHTOBJECT);
menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN,point.x,point.y,this);
*pResult = 0;
}
void CPageLightContainer::OnClickListLightscene(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
*pResult = 0;
}
void CPageLightContainer::OnLightdelete()
{
// TODO: Add your command handler code here
SelectLightObject();
m_LightListNode.DelIndex(m_SelectCur);
UpdateList();
}
void CPageLightContainer::OnLightload()
{
// TODO: Add your command handler code here
CDlgLightLoad dlgLightLoad;
if(dlgLightLoad.DoModal()!=IDOK)
return;
CString strText;
LightListNode AddNode;
strcpy(AddNode.m_strLightName,dlgLightLoad.m_strLightname.LockBuffer());
strcpy(AddNode.m_strObjectFilename,dlgLightLoad.m_strObjectFilename.LockBuffer());
AddNode.m_fLightRange=dlgLightLoad.m_fLightRange;
AddNode.m_iLightSamples = dlgLightLoad.m_iLightSamples;
AddNode.m_iShadowSamples = dlgLightLoad.m_iShadowSamples;
AddNode.m_fShadowFactor = dlgLightLoad.m_ShadowFactors;
AddNode.m_strEffect = dlgLightLoad.m_strEffect;
AddNode.m_LightColor.a=0xff;
AddNode.m_LightColor.r=GetRValue(dlgLightLoad.m_cLightColor);
AddNode.m_LightColor.g=GetGValue(dlgLightLoad.m_cLightColor);
AddNode.m_LightColor.b=GetBValue(dlgLightLoad.m_cLightColor);
AddNode.m_iAmbient = dlgLightLoad.m_iAmbient;
AddNode.m_fExpose = dlgLightLoad.m_fExpose;
int nInsertItem=m_LightObjectListview.GetItemCount();
m_LightObjectListview.InsertItem(nInsertItem,dlgLightLoad.m_strLightname);
m_LightObjectListview.SetItemText(nInsertItem,1,dlgLightLoad.m_strObjectFilename);
strText.Format("%x",dlgLightLoad.m_cLightColor);
m_LightObjectListview.SetItemText(nInsertItem,2,strText);
strText.Format("%7.1f",dlgLightLoad.m_fLightRange);
m_LightObjectListview.SetItemText(nInsertItem,3,strText);
m_LightListNode.Add(AddNode);
}
void CPageLightContainer::OnBegindragListLightscene(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
// TODO: Add your control notification handler code here
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
SelectLightObject();
av->ChangeMouseInterface(2);
*pResult = 0;
}
void CPageLightContainer::AddLight(float fXp, float fYp, float fZp)
{
if(CSceneManager::m_PickHouseScene && !CSceneManager::m_PickHouseScene->m_HouseObject->m_pBspObject)
{
if(m_SelectCur>=0)
{
matrix matInvTM,matTM;
matTM.Translation(vector3(fXp,fYp,fZp));
matInvTM.Inverse(CSceneManager::m_PickHouseScene->m_AccumulateTM);
CLightObjectScene *AddLightScene=new CLightObjectScene();
AddLightScene->m_TM=matTM*matInvTM;
AddLightScene->m_pLightObject=CSceneManager::m_LightObjectContainer.GetLightObject(m_strObjectName.LockBuffer(),m_fLightRange,m_LightColor);
AddLightScene->m_vecMaxBox=AddLightScene->m_pLightObject->m_pLightObject->m_MaxBox;
AddLightScene->m_vecMinBox=AddLightScene->m_pLightObject->m_pLightObject->m_MinBox;
AddLightScene->Init();
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
AddLightScene->m_LightID=av->m_SceneManager->m_MapStorage.m_TotalInHouseLightSceneCount;
CSceneManager::m_PickHouseScene->m_HouseObject->m_LightList.Add(AddLightScene);
av->m_SceneManager->m_MapStorage.AddInHouseLight(CSceneManager::m_PickHouseScene->m_strOutName,
CSceneManager::m_PickHouseScene->m_strMedName,
CSceneManager::m_PickHouseScene->m_strInName,
CSceneManager::m_PickHouseScene->m_strBSPName,
m_strObjectName.LockBuffer(),AddLightScene->m_TM,
m_fLightRange,m_LightColor);
CSceneManager::m_PickHouseScene->m_HouseObject->m_pInHouseMap=
av->m_SceneManager->m_MapStorage.FindInHouseMap(CSceneManager::m_PickHouseScene->m_strOutName,
CSceneManager::m_PickHouseScene->m_strMedName,
CSceneManager::m_PickHouseScene->m_strInName,
CSceneManager::m_PickHouseScene->m_strBSPName);
CSceneManager::m_PickHouseScene->m_SelfLoadInObject=true;
}
}
else if(CSceneManager::m_pBspScene)
{
matrix matInvTM,matTM,matResult;
matTM.Translation(vector3(fXp,fYp,fZp));
matInvTM.Inverse(CSceneManager::m_pBspScene->m_AccumulateTM);
matResult=matTM*matInvTM;
CSceneManager::m_pBspScene->m_HouseObject->m_pBspObject->AddLight(matResult.GetLoc(),m_fLightRange,m_LightColor);
}
}
void CPageLightContainer::SelectLightObject()
{
m_SelectCur=m_LightObjectListview.GetNextItem(-1,LVNI_SELECTED);
if(m_SelectCur<0)
return;
m_strLightName=m_LightListNode[m_SelectCur].m_strLightName;
m_strObjectName=m_LightListNode[m_SelectCur].m_strObjectFilename;
m_fLightRange=m_LightListNode[m_SelectCur].m_fLightRange;
m_LightColor=m_LightListNode[m_SelectCur].m_LightColor;
}
void CPageLightContainer::Save(FILE *fp)
{
fwrite(&m_LightListNode.num,sizeof(int),1,fp);
for(int cLight=0;cLight<m_LightListNode.num;cLight++)
{
fwrite(m_LightListNode[cLight].m_strLightName,sizeof(char)*MAX_NAMEBUFFER,1,fp);
fwrite(m_LightListNode[cLight].m_strObjectFilename,sizeof(char)*MAX_NAMEBUFFER,1,fp);
fwrite(&m_LightListNode[cLight].m_fLightRange,sizeof(float),1,fp);
fwrite(&m_LightListNode[cLight].m_LightColor,sizeof(color),1,fp);
}
}
void CPageLightContainer::Load(FILE *fp,int iType)
{
if(!iType)
DeleteListData();
int cSavedLight=0;
fread(&cSavedLight,sizeof(int),1,fp);
for(int cLight=0;cLight<cSavedLight;cLight++)
{
LightListNode AddNode;
fread(AddNode.m_strLightName,sizeof(char)*MAX_NAMEBUFFER,1,fp);
fread(AddNode.m_strObjectFilename,sizeof(char)*MAX_NAMEBUFFER,1,fp);
fread(&AddNode.m_fLightRange,sizeof(float),1,fp);
fread(&AddNode.m_LightColor,sizeof(color),1,fp);
AddNode.m_iShadowSamples = 10;
AddNode.m_iLightSamples = 10;
AddNode.m_strEffect.Format("");
AddNode.m_fShadowFactor = 0.95f;
m_LightListNode.Add(AddNode);
}
}
void CPageLightContainer::UpdateList()
{
for(int i=0;i<m_LightListNode.num;i++)
{
m_LightObjectListview.InsertItem(i,m_LightListNode[i].m_strLightName);
m_LightObjectListview.SetItemText(i,1,m_LightListNode[i].m_strObjectFilename);
CString strAdd;
strAdd.Format("%x",m_LightListNode[i].m_LightColor.c);
m_LightObjectListview.SetItemText(i,2,strAdd);
strAdd.Format("%7.1f",m_LightListNode[i].m_fLightRange);
m_LightObjectListview.SetItemText(i,3,strAdd);
}
}
void CPageLightContainer::DeleteListData()
{
m_LightListNode.num=0;
m_LightObjectListview.DeleteAllItems();
}
void CPageLightContainer::OnDblclkListLightscene(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
int SelectCur=m_LightObjectListview.GetNextItem(-1,LVNI_SELECTED);
if(SelectCur==-1)
return;
CDlgLightLoad dlgLightLoad;
dlgLightLoad.m_fLightRange=m_LightListNode[SelectCur].m_fLightRange;
dlgLightLoad.m_cLightColor=RGB(m_LightListNode[SelectCur].m_LightColor.r,
m_LightListNode[SelectCur].m_LightColor.g,
m_LightListNode[SelectCur].m_LightColor.b);
dlgLightLoad.m_strLightname=m_LightListNode[SelectCur].m_strLightName;
dlgLightLoad.m_strObjectFilename=m_LightListNode[SelectCur].m_strObjectFilename;
dlgLightLoad.m_iLightSamples = m_LightListNode[SelectCur].m_iLightSamples;
dlgLightLoad.m_strEffect = m_LightListNode[SelectCur].m_strEffect;
dlgLightLoad.m_iShadowSamples = m_LightListNode[SelectCur].m_iShadowSamples;
dlgLightLoad.m_ShadowFactors = m_LightListNode[SelectCur].m_fShadowFactor;
dlgLightLoad.m_iAmbient = m_LightListNode[SelectCur].m_iAmbient;
dlgLightLoad.m_fExpose = m_LightListNode[SelectCur].m_fExpose;
//CDlgLightLoad dlgLightLoad;
if(dlgLightLoad.DoModal()!=IDOK)
return;
strcpy(m_LightListNode[SelectCur].m_strLightName,dlgLightLoad.m_strLightname.LockBuffer());
strcpy(m_LightListNode[SelectCur].m_strObjectFilename,dlgLightLoad.m_strObjectFilename.LockBuffer());
m_LightListNode[SelectCur].m_fLightRange=dlgLightLoad.m_fLightRange;
m_LightListNode[SelectCur].m_LightColor.a=0xff;
m_LightListNode[SelectCur].m_LightColor.r=GetRValue(dlgLightLoad.m_cLightColor);
m_LightListNode[SelectCur].m_LightColor.g=GetGValue(dlgLightLoad.m_cLightColor);
m_LightListNode[SelectCur].m_LightColor.b=GetBValue(dlgLightLoad.m_cLightColor);
m_LightListNode[SelectCur].m_iLightSamples = dlgLightLoad.m_iLightSamples;
m_LightListNode[SelectCur].m_strEffect = dlgLightLoad.m_strEffect;
m_LightListNode[SelectCur].m_iShadowSamples = dlgLightLoad.m_iShadowSamples;
m_LightListNode[SelectCur].m_fShadowFactor = dlgLightLoad.m_ShadowFactors;
m_LightListNode[SelectCur].m_iAmbient = dlgLightLoad.m_iAmbient;
m_LightListNode[SelectCur].m_fExpose = dlgLightLoad.m_fExpose;
m_LightObjectListview.SetItemText(SelectCur,0,dlgLightLoad.m_strLightname);
m_LightObjectListview.SetItemText(SelectCur,1,dlgLightLoad.m_strObjectFilename);
CString strText;
strText.Format("%x",dlgLightLoad.m_cLightColor);
m_LightObjectListview.SetItemText(SelectCur,2,strText);
strText.Format("%7.1f",dlgLightLoad.m_fLightRange);
m_LightObjectListview.SetItemText(SelectCur,3,strText);
/*
CString strText;
LightListNode AddNode;
strcpy(AddNode.m_strLightName,dlgLightLoad.m_strLightname.LockBuffer());
strcpy(AddNode.m_strObjectFilename,dlgLightLoad.m_strObjectFilename.LockBuffer());
AddNode.m_fLightRange=dlgLightLoad.m_fLightRange;
AddNode.m_LightColor.a=0xff;
AddNode.m_LightColor.r=GetRValue(dlgLightLoad.m_cLightColor);
AddNode.m_LightColor.g=GetGValue(dlgLightLoad.m_cLightColor);
AddNode.m_LightColor.b=GetBValue(dlgLightLoad.m_cLightColor);
int nInsertItem=m_LightObjectListview.GetItemCount();
m_LightObjectListview.InsertItem(nInsertItem,dlgLightLoad.m_strLightname);
m_LightObjectListview.SetItemText(nInsertItem,1,dlgLightLoad.m_strObjectFilename);
strText.Format("%x",dlgLightLoad.m_cLightColor);
m_LightObjectListview.SetItemText(nInsertItem,2,strText);
strText.Format("%7.1f",dlgLightLoad.m_fLightRange);
m_LightObjectListview.SetItemText(nInsertItem,3,strText);
m_LightListNode.Add(AddNode);
*/
*pResult = 0;
}
void CPageLightContainer::OnLight()
{
// TODO: Add your control notification handler code here
int SelectCur=m_LightObjectListview.GetNextItem(-1,LVNI_SELECTED);
if(SelectCur==-1)
return;
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
D3DXMATRIX matView;
av->m_SceneManager->GetDevice()->GetTransform(D3DTS_VIEW,&matView);
D3DXMatrixInverse(&matView,NULL,&matView);
vector3 vecPos = vector3(matView._41,matView._42,matView._43);
D3DXVECTOR3 vecColor = D3DXVECTOR3(m_LightListNode[SelectCur].m_LightColor.r,
m_LightListNode[SelectCur].m_LightColor.g,
m_LightListNode[SelectCur].m_LightColor.b);
float fRange = m_LightListNode[SelectCur].m_fLightRange;
av->m_SceneManager->m_MapStorage.AddSectorLight(vecPos.x,vecPos.y,vecPos.z,vecColor.x,vecColor.y,vecColor.z,fRange,
m_LightListNode[SelectCur].m_iLightSamples,m_LightListNode[SelectCur].m_iShadowSamples,m_LightListNode[SelectCur].m_fShadowFactor,
m_LightListNode[SelectCur].m_iAmbient,m_LightListNode[SelectCur].m_strEffect.LockBuffer(),m_LightListNode[SelectCur].m_fExpose);
av->m_SceneManager->m_MapStorage.AddEffectMap(vecPos.x,vecPos.y,vecPos.z,m_LightListNode[SelectCur].m_strEffect.LockBuffer(),0.0f,0.0f,0.0f);
for(int cSector=0;cSector<LSIZEX*LSIZEY;cSector++)
{
av->m_SceneManager->m_HeightField.m_SectorScene[cSector].GenerateSectorLight();
}
}
void CPageLightContainer::OnPick()
{
// TODO: Add your control notification handler code here
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
D3DXMATRIX matView;
av->m_SceneManager->GetDevice()->GetTransform(D3DTS_VIEW,&matView);
D3DXMatrixInverse(&matView,NULL,&matView);
vector3 vecPos = vector3(matView._41,matView._42,matView._43);
for(int cSector=0;cSector<LSIZEX*LSIZEY;cSector++)
{
av->m_SceneManager->m_HeightField.m_SectorScene[cSector].m_SectorLightManager.PickLight(D3DXVECTOR3(vecPos.x,vecPos.y,vecPos.z));
}
}
void CPageLightContainer::OnSectorLgiht()
{
// TODO: Add your control notification handler code here
m_bSectorLightView = (m_bSectorLightView == TRUE) ? FALSE : TRUE;
CSceneManager::m_bRenderSectorLight = (m_bSectorLightView) ? true : false;
UpdateData(FALSE);
}