Files
Client/GameTools/ZALLA3D BASECLASS/ConvertTexture.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

29 lines
852 B
C++

// ConvertTexture.h: interface for the CConvertTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CONVERTTEXTURE_H__CA884184_2931_4713_89E5_356F999EF196__INCLUDED_)
#define AFX_CONVERTTEXTURE_H__CA884184_2931_4713_89E5_356F999EF196__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Texture.h"
class CConvertTexture : public CTexture
{
public:
void SaveDDS(char *strFilename,int LowerSave,int MaxTextureSize);
LPDIRECT3DTEXTURE8 m_pddNewTexture;
void SaveDDS(char *strFilename);
void GenerateMipMaps(bool bGenMipmap);
void Compress(D3DFORMAT fmtTo);
int GetMipmapCount(){return m_pddTexture->GetLevelCount();};
CConvertTexture();
virtual ~CConvertTexture();
};
#endif // !defined(AFX_CONVERTTEXTURE_H__CA884184_2931_4713_89E5_356F999EF196__INCLUDED_)