Files
Client/GameTools/Zallad3D SceneClass/ScatterParticle.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
724 B
C++

// ScatterParticle.h: interface for the CScatterParticle class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_)
#define AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Particle.h"
class CScatterParticle : public CParticle
{
bool m_bGravity;
public:
void Create(vector3 vecPos);
void SetGravity(bool bGravity){m_bGravity=bGravity;};
bool Update(float fUpdateTime);
CScatterParticle();
virtual ~CScatterParticle();
};
#endif // !defined(AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_)