Files
Client/GameTools/Zallad3D SceneClass/Shader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

33 lines
718 B
C++

// Shader.h: interface for the CShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_)
#define AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <string.h>
#include "Texture.h"
class CShader
{
CTexture *m_pTexture;
char m_strTextureName[256];
public:
void SetTextureName(char *strTextureName)
{
strcpy(m_strTextureName,strTextureName);
};
char *GetTextureName()
{
return m_strTextureName;
};
CShader();
virtual ~CShader();
};
#endif // !defined(AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_)