Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#pragma once
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#include "afxcmn.h"
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class CModifyCharacter;
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/*!
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\class CCharEXInfoPage
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캐릭터 기타 정보 페이지
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*/
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class CCharEXInfoPage : public CPropertyPage
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{
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DECLARE_DYNAMIC(CCharEXInfoPage)
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public:
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CCharEXInfoPage();
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virtual ~CCharEXInfoPage();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_CHAREXINFOPAGE };
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enum STATE
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{
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NONE = 1,
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INSERT = 2,
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EDIT = 3
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};
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STATE GetState() { return m_eState; }
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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virtual BOOL OnInitDialog();
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DECLARE_MESSAGE_MAP()
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private:
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CModifyCharacter* m_lpModifyCharacter;
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unsigned int m_dwDocKey;
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CListCtrl m_ctrlAreaList;
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float m_fLastPosX;
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float m_fLastPosY;
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float m_fLastPosZ;
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float m_fStorePosX;
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float m_fStorePosY;
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float m_fStorePosZ;
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unsigned long m_dwStoreZone;
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STATE m_eState;
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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afx_msg void OnBnClickedIPosUpdate();
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afx_msg void OnBnClickedRefreshAreaList();
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnGivePos();
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afx_msg void OnDelPos();
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afx_msg void OnUpdatePos();
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afx_msg void OnBnClickedNewareareg();
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afx_msg void OnBnClickedNameUpdateBtn();
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public:
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void RefreshZoneList();
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bool SetCharEXInfoPageData(unsigned int dwDocKey, CModifyCharacter* lpModifyCharacter);
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void SetCharEXInfoPage(CModifyCharacter* lpModifyCharacter);
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}; |