Files
Client/Server/ToolProject/GameDBTool/CharParty.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

40 lines
784 B
C++

#pragma once
#include "partylist.h"
// CCharParty 대화 상자입니다.
class CCharParty : public CDialog
{
DECLARE_DYNAMIC(CCharParty)
DWORD m_PID;
PARTY_INFO m_PartyInfo;
public:
void SetPID(DWORD PID_In) { m_PID = PID_In; }
public:
CCharParty(CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CCharParty();
// 대화 상자 데이터입니다.
enum { IDD = IDD_CHARPARTY };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
protected:
virtual BOOL OnInitDialog();
public:
CString m_PIDOut;
afx_msg void OnBnClickedPartyLoad();
CPartyList m_PartyList;
afx_msg void OnBnClickedPartyDelete();
afx_msg void OnBnClickedPartyDeletemem();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
};