Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
756 B
C++
38 lines
756 B
C++
#pragma once
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// CCharStore 대화 상자입니다.
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class CCharStore : public CDialog
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{
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DECLARE_DYNAMIC(CCharStore)
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public:
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CCharStore(CWnd* pParent = NULL); // 표준 생성자입니다.
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virtual ~CCharStore();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_CHARSTORE };
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DWORD m_UID;
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STORE_INFO m_StoreInfo;
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public:
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void SetUID(DWORD UID_In) { m_UID = UID_In; }
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void PrintData();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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public:
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virtual BOOL OnInitDialog();
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afx_msg void OnBnClickedLoad();
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CString m_UserID;
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CString m_Password;
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CString m_Gold;
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afx_msg void OnBnClickedUpdate();
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afx_msg void OnBnClickedInit();
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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};
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