Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
112 lines
1.9 KiB
C++
112 lines
1.9 KiB
C++
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#include "Message.h"
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#include <iostream>
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#include <stdarg.h>
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#include "GMMemory.h"
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using namespace std;
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void DefaultMessageFunction( const char * ErrMsg )
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{
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cout << ErrMsg << endl;
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}
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MESSAGE_FUNCTION g_pfuncCompilerMessage = DefaultMessageFunction;
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void CompilerMessage( const char * szStr )
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{
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(*g_pfuncCompilerMessage)( szStr );
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}
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void CompilerMessage2( const char * szStr, ... )
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{
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va_list args;
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va_start( args, szStr );
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char szBuffer[4096];
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vsprintf( szBuffer, szStr, args );
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CompilerMessage( szBuffer );
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}
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void SetCompilerMessageFunction( MESSAGE_FUNCTION func )
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{
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g_pfuncCompilerMessage = func;
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}
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void ErrorMessage( int line, const char * Msg )
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{
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CompilerMessage2( "Error (line %d) : %s", line, Msg );
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exit(0);
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}
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void ErrorMessage( const char * Msg )
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{
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CompilerMessage2( "Error : %s", Msg );
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exit(0);
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}
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void ErrorMessage2( int line, const char * Msg, ... )
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{
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va_list args;
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va_start( args, Msg );
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char szBuffer[4096];
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vsprintf( szBuffer, Msg, args );
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CompilerMessage2( "Error (line %d) : %s", line, szBuffer );
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exit(0);
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}
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void ErrorMessage2( const char * Msg, ... )
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{
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va_list args;
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va_start( args, Msg );
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char szBuffer[4096];
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vsprintf( szBuffer, Msg, args );
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CompilerMessage2( "Error : %s", szBuffer );
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exit(0);
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}
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void WarningMessage( int line, const char * Msg )
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{
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CompilerMessage2( "Warning (line %d) : %s", line, Msg );
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}
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void WarningMessage( const char * Msg )
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{
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CompilerMessage2( "Warning : %s", Msg );
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}
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void WarningMessage2( const char * Msg, ... )
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{
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va_list args;
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va_start( args, Msg );
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char szBuffer[4096];
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vsprintf( szBuffer, Msg, args );
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CompilerMessage2( "Warning : %s", szBuffer );
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}
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void WarningMessage2( int line, const char * Msg, ... )
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{
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va_list args;
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va_start( args, Msg );
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char szBuffer[4096];
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vsprintf( szBuffer, Msg, args );
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CompilerMessage2( "Warning (line %d) : %s", line, szBuffer );
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}
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void ScriptSystemError( const char * Msg )
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{
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CompilerMessage2( "Script System Error : %s", Msg );
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}
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