Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
// DlgObjectLoad.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgObjectLoad.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgObjectLoad dialog
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CDlgObjectLoad::CDlgObjectLoad(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgObjectLoad::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgObjectLoad)
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m_bObjectLoad = FALSE;
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m_strObjectName = _T("");
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m_isAlpha = FALSE;
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m_isLight = FALSE;
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//}}AFX_DATA_INIT
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}
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void CDlgObjectLoad::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgObjectLoad)
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DDX_Check(pDX, IDC_CHECK_OBJECTFILENAME, m_bObjectLoad);
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DDX_Text(pDX, IDC_EDIT_OBJECTNAME, m_strObjectName);
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DDX_Check(pDX, IDC_CHECK_ALPHA, m_isAlpha);
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DDX_Check(pDX, IDC_CHECK_LIGHT, m_isLight);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgObjectLoad, CDialog)
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//{{AFX_MSG_MAP(CDlgObjectLoad)
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ON_BN_CLICKED(IDC_CHECK_OBJECTFILENAME, OnCheckObjectfilename)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgObjectLoad message handlers
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void CDlgObjectLoad::OnCheckObjectfilename()
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{
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// TODO: Add your control notification handler code here
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UpdateData();
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CWnd* forrename=GetDlgItem(IDC_CHECK_OBJECTFILENAME);
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if(m_bObjectLoad)
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{
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CString strFilter = R3SFILE;
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CFileDialog filedia(TRUE,LIGHTOBJECTPATH,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
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filedia.m_ofn.lpstrInitialDir = OBJECTPATH;
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filedia.DoModal();
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CString filename=filedia.GetFileName();
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if(filename!="")
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{
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forrename->SetWindowText(filename.LockBuffer());
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m_strObjectFilename=filename;
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}
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else
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{
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m_bObjectLoad=FALSE;
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}
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}
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else
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{
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forrename->SetWindowText("없음");
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}
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UpdateData(FALSE);
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}
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void CDlgObjectLoad::OnOK()
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{
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// TODO: Add extra validation here
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UpdateData();
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if(m_strObjectFilename=="")
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{
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AfxMessageBox("오브젝트 파일이름을 선택하세요");
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return;
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}
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if(m_strObjectName=="")
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{
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m_strObjectName=m_strObjectFilename;
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}
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UpdateData(FALSE);
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CDialog::OnOK();
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}
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