Files
Client/GameTools/WORLDCREATOR/MeshContainerBar.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.2 KiB
C++

// MeshContainerBar.cpp: implementation of the CMeshContainerBar class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "WorldCreator.h"
#include "MeshContainerBar.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMeshContainerBar::CMeshContainerBar()
{
}
CMeshContainerBar::~CMeshContainerBar()
{
}
void CMeshContainerBar::OnInitDialogBar()
{
m_MeshContainerSheet=new CMeshContainerSheet("Rainbow");
m_MeshContainerSheet->EnableStackedTabs( FALSE );
m_MeshContainerSheet->Create(this,WS_CHILD|WS_VISIBLE,0);
m_MeshContainerSheet->ModifyStyleEx(0,WS_EX_CONTROLPARENT);
m_MeshContainerSheet->ModifyStyle(0,WS_TABSTOP);
m_MeshContainerSheet->MoveWindow(0,0,335,800);
CTabCtrl * pTabCtrl = m_MeshContainerSheet->GetTabControl();
pTabCtrl->SetMinTabWidth( 10 );
pTabCtrl->SetWindowPos( NULL, 0,0,325,800, SWP_NOZORDER | SWP_NOMOVE );
}
void CMeshContainerBar::Destory()
{
m_MeshContainerSheet->DestroyWindow();
delete m_MeshContainerSheet;
}