Files
Client/GameTools/Zallad3D SceneClass/LayerFogScene.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
793 B
C++

// LayerFogScene.h: interface for the CLayerFogScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_)
#define AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SectorDefine.h"
#include <Texture.h>
#include <3DMath.h>
#include <d3d8.h>
class CLayerFogScene
{
public:
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
CTexture m_FogTexture;
LPDIRECT3DVERTEXBUFFER8 m_pFogVertexBuffer;
void BuildFogTexture(float fMax,float fMin);
void Create();
CLayerFogScene();
virtual ~CLayerFogScene();
};
#endif // !defined(AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_)