Files
Client/GameTools/Zallad3D SceneClass/Shader_Headers.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

9 lines
184 B
C

#ifndef __SHADER_HEADERS_H__
#define __SHADER_HEADERS_H__
/// 추가 되는 Shader 들의 헤더 넣는다
#include "Shader_BumpSpec.h"
#include "Shader_Glare.h"
#include "Shader_Rain.h"
#endif