Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
821 B
C++
33 lines
821 B
C++
// WBWaterPShader.h: interface for the WBWaterPShader class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_)
|
|
#define AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
//#include "WBPixelShader.h"
|
|
//#include "WBGraphicLayer.h"
|
|
#include "Texture.h"
|
|
#include "ShaderScene.h"
|
|
|
|
class WBWaterPShader : public CPixelShader
|
|
{
|
|
public:
|
|
WBWaterPShader();
|
|
virtual ~WBWaterPShader();
|
|
|
|
virtual void Apply();
|
|
protected:
|
|
void SetupPixelShaderConstants();
|
|
/* WBTexture *m_pBaseTexture;
|
|
WBTexture *m_pNormalTexture;*/
|
|
CTexture *m_pEnvTexture;
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_)
|