Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
177 lines
4.2 KiB
C++
177 lines
4.2 KiB
C++
// CompilerMFCDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include <ScriptEngine/ScriptEngine.h>
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#include "CompilerMFC.h"
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#include "CompilerMFCDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CCompilerMFCDlg dialog
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CCompilerMFCDlg::CCompilerMFCDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CCompilerMFCDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CCompilerMFCDlg)
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//}}AFX_DATA_INIT
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// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
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m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
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}
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void CCompilerMFCDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CCompilerMFCDlg)
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DDX_Control(pDX, IDC_EDIT_OUTPUT, m_editOutputFile);
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DDX_Control(pDX, IDC_EDIT_INPUT, m_editInputFile);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CCompilerMFCDlg, CDialog)
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//{{AFX_MSG_MAP(CCompilerMFCDlg)
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ON_WM_PAINT()
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ON_WM_QUERYDRAGICON()
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ON_BN_CLICKED(IDC_BUTTON_BROWSE1, OnButtonBrowse1)
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ON_BN_CLICKED(IDC_BUTTON_BROWSE2, OnButtonBrowse2)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CCompilerMFCDlg message handlers
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BOOL CCompilerMFCDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// Set the icon for this dialog. The framework does this automatically
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// when the application's main window is not a dialog
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SetIcon(m_hIcon, TRUE); // Set big icon
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SetIcon(m_hIcon, FALSE); // Set small icon
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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}
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// If you add a minimize button to your dialog, you will need the code below
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// to draw the icon. For MFC applications using the document/view model,
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// this is automatically done for you by the framework.
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void CCompilerMFCDlg::OnPaint()
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{
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if (IsIconic())
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{
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CPaintDC dc(this); // device context for painting
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SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
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// Center icon in client rectangle
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int cxIcon = GetSystemMetrics(SM_CXICON);
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int cyIcon = GetSystemMetrics(SM_CYICON);
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CRect rect;
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GetClientRect(&rect);
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int x = (rect.Width() - cxIcon + 1) / 2;
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int y = (rect.Height() - cyIcon + 1) / 2;
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// Draw the icon
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dc.DrawIcon(x, y, m_hIcon);
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}
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else
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{
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CDialog::OnPaint();
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}
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}
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// The system calls this to obtain the cursor to display while the user drags
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// the minimized window.
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HCURSOR CCompilerMFCDlg::OnQueryDragIcon()
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{
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return (HCURSOR) m_hIcon;
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}
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void CCompilerMFCDlg::OnButtonBrowse1()
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{
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static char szFilter[] = "Gama Script File(*.dat)|*.dat|All Files(*.*)|*.*||";
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CFileDialog fileDlg( TRUE, "dat", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter, this );
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char szCurPath[1024];
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GetCurrentDirectory( 1024, szCurPath );
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fileDlg.m_ofn.lpstrInitialDir = szCurPath;
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if( fileDlg.DoModal() == IDOK )
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{
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CString inputFile = fileDlg.GetPathName();
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m_editInputFile.SetWindowText( inputFile );
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CString outputFile = inputFile;
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outputFile.MakeLower();
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outputFile.Replace( "dat", "mcf" );
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m_editOutputFile.SetWindowText( outputFile );
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}
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}
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void CCompilerMFCDlg::OnButtonBrowse2()
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{
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static char szFilter[] = "Machine Code File(*.mcf)|*.mcf|All Files(*.*)|*.*||";
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CFileDialog fileDlg( FALSE, "mcf", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter, this );
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char szCurPath[1024];
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GetCurrentDirectory( 1024, szCurPath );
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fileDlg.m_ofn.lpstrInitialDir = szCurPath;
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if( fileDlg.DoModal() == IDOK )
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{
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m_editOutputFile.SetWindowText( fileDlg.GetPathName() );
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}
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}
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void ScriptMessage( const char * msg )
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{
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MessageBox( NULL, msg, "Error!!", MB_OK );
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}
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void CCompilerMFCDlg::OnOK()
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{
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CString inputFile, outputFile;
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m_editInputFile.GetWindowText( inputFile );
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m_editOutputFile.GetWindowText( outputFile );
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if( inputFile == "" )
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{
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MessageBox( "Input dat File Name." );
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return;
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}
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if( outputFile == "" )
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{
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MessageBox( "Input mcf File Name." );
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return;
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}
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_SE_SetMessageFunction( ScriptMessage );
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SCRIPT Script;
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Script = _SE_Create( inputFile );
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if (false == _SE_Save( Script, outputFile ))
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{
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MessageBox("파일 저장에 실패하였습니다. 해당 폴더에 결과 파일이 이미 존재할 수 있습니다.");
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return;
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}
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_SE_Destroy( Script );
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MessageBox( "Done!!" );
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}
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