Files
Client/GameTools/WORLDCREATOR/DlgMakeWater.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

201 lines
5.6 KiB
C++

// DlgMakeWater.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgMakeWater.h"
#include "MainFrm.h"
#include "WorldCreatorView.h"
#include "SectorDefine.h"
#include ".\dlgmakewater.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgMakeWater dialog
CDlgMakeWater::CDlgMakeWater(CWnd* pParent /*=NULL*/)
: CDialog(CDlgMakeWater::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgMakeWater)
m_fWaterHeight = 0.0f;
m_fWaterPosX = 0.0f;
m_fWaterPosY = 0.0f;
m_fWaterSizeX = 0.0f;
m_fWaterSizeY = 0.0f;
m_bWaterRelection = FALSE;
m_AlphaWater = 0;
//}}AFX_DATA_INIT
}
void CDlgMakeWater::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgMakeWater)
DDX_Text(pDX, IDC_EDIT_WATERHEIGHT, m_fWaterHeight);
DDX_Text(pDX, IDC_EDIT_WATERPOSX, m_fWaterPosX);
DDX_Text(pDX, IDC_EDIT_WATERPOSY, m_fWaterPosY);
DDX_Text(pDX, IDC_EDIT_WATERSIZEX, m_fWaterSizeX);
DDX_Text(pDX, IDC_EDIT_WATERSIZEY, m_fWaterSizeY);
DDX_Check(pDX, IDC_CHECK_WATERRELECTION, m_bWaterRelection);
DDX_Control(pDX, IDC_COLOR_WATER, m_WaterColor);
DDX_Text(pDX, IDC_EDIT_WATERALPHA, m_AlphaWater);
DDV_MinMaxUInt(pDX, m_AlphaWater, 0, 255);
//}}AFX_DATA_MAP
DDX_ColourPicker(pDX, IDC_COLOR_WATER, m_cWaterColor);
}
BEGIN_MESSAGE_MAP(CDlgMakeWater, CDialog)
//{{AFX_MSG_MAP(CDlgMakeWater)
ON_BN_CLICKED(IDC_BUTTON_WATERRESET, OnButtonWaterreset)
ON_EN_CHANGE(IDC_EDIT_WATERHEIGHT, OnChangeEditWaterheight)
ON_EN_CHANGE(IDC_EDIT_WATERPOSX, OnChangeEditWaterposx)
ON_EN_CHANGE(IDC_EDIT_WATERPOSY, OnChangeEditWaterposy)
ON_EN_CHANGE(IDC_EDIT_WATERSIZEX, OnChangeEditWatersizex)
ON_EN_CHANGE(IDC_EDIT_WATERSIZEY, OnChangeEditWatersizey)
ON_BN_CLICKED(IDC_CHECK_WATERRELECTION, OnCheckWaterrelection)
ON_EN_CHANGE(IDC_EDIT_WATERALPHA, OnChangeEditWateralpha)
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDOK, OnBnClickedOk)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgMakeWater message handlers
BOOL CDlgMakeWater::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
switch(pMsg->message)
{
case WM_KEYDOWN:
if(pMsg->wParam==VK_ESCAPE || pMsg->wParam==VK_RETURN)
return 0L;
}
return CDialog::PreTranslateMessage(pMsg);
}
BOOL CDlgMakeWater::OnInitDialog()
{
CDialog::OnInitDialog();
m_fWaterSizeX=SECTORSIZE;
m_fWaterSizeY=SECTORSIZE;
m_fWaterPosX=0.0f;
m_fWaterPosY=0.0f;
m_fWaterHeight=3000.0f;
UpdateData(FALSE);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgMakeWater::OnOK()
{
// TODO: Add extra validation here
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
av->m_MouseInterface=-1;
CDialog::OnOK();
}
void CDlgMakeWater::OnButtonWaterreset()
{
// TODO: Add your control notification handler code here
m_fWaterSizeX=SECTORSIZE;
m_fWaterSizeY=SECTORSIZE;
m_fWaterPosX=0.0f;
m_fWaterPosY=0.0f;
m_fWaterHeight=3000.0f;
UpdateData(FALSE);
}
void CDlgMakeWater::OnChangeEditWaterheight()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgMakeWater::OnChangeEditWaterposx()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgMakeWater::OnChangeEditWaterposy()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgMakeWater::OnChangeEditWatersizex()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgMakeWater::OnChangeEditWatersizey()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgMakeWater::OnCheckWaterrelection()
{
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgMakeWater::OnChangeEditWateralpha()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgMakeWater::OnBnClickedOk()
{
// TODO: 여기에 컨트롤 알림 처리기 코드를 추가합니다.
OnOK();
}