Files
Client/GameTools/Zallad3D SceneClass/FullSceneVShader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

38 lines
958 B
C++

// FullSceneVShader.h: interface for the CFullSceneVShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FULLSCENEVSHADER_H__9A7E0F28_A421_4A2B_83B1_A4843C9DD311__INCLUDED_)
#define AFX_FULLSCENEVSHADER_H__9A7E0F28_A421_4A2B_83B1_A4843C9DD311__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
class CFullSceneVShader : public CVertexShader
{
public:
CFullSceneVShader(char *strShaderName);
virtual ~CFullSceneVShader();
virtual void Apply();
virtual void SetupVertexShaderConstants();
virtual int GetVertexStride() const { return 0; }
virtual DWORD GetVertexFormat() const { return 0; }
void SetOff(float fWidth,float fHeight)
{
m_fOffWidth = fWidth;
m_fOffHeight = fHeight;
}
char m_strName[256];
float m_fOffWidth;
float m_fOffHeight;
};
#endif // !defined(AFX_FULLSCENEVSHADER_H__9A7E0F28_A421_4A2B_83B1_A4843C9DD311__INCLUDED_)