Files
Client/GameTools/Zallad3D SceneClass/InitValue.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
814 B
C++

// InitValue.h: interface for the CInitValue class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)
#define AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
class CInitValue
{
public:
void Init();
void Load();
void Save();
long m_lScreenX,m_lScreenY,m_lScreenColorDepth;
long m_nAdapter,m_nDevice,m_nMode;
long m_CharShadow,m_MapShadow,m_BuildShadow;
long m_TerrainDetail,m_CharDetail,m_ViewRange;
long m_WaterReflection,m_Lensflare,m_TreeDetail;
long m_MaxTextureSize;
CInitValue();
virtual ~CInitValue();
};
#endif // !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)