Files
Client/GameTools/Zallad3D SceneClass/LightContainer.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

88 lines
2.6 KiB
C++

// LightContainer.cpp: implementation of the CLightContainer class.
//
//////////////////////////////////////////////////////////////////////
#include "LightContainer.h"
#include "SceneManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CLightContainer::CLightContainer()
{
}
CLightContainer::~CLightContainer()
{
}
CLightObject * CLightContainer::GetLightObject(char *strLightObjectName,float fLightRange,color LightColor)
{
for(int i=0;i<m_LightContainer.num;i++)
{
if( strcmp(m_LightContainer[i]->m_strLightName,strLightObjectName)==0 &&
m_LightContainer[i]->m_pLightObject->m_fLightRange==fLightRange &&
m_LightContainer[i]->m_pLightObject->m_LightColor==LightColor)
{
m_LightContainer[i]->m_nUsed++;
return m_LightContainer[i]->m_pLightObject;
}
}
Load(strLightObjectName,fLightRange,LightColor);
return m_LightContainer[i]->m_pLightObject;
}
void CLightContainer::Load(char *strLightObjectName,float fLightRange, color LightColor)
{
CLightObject *pLightObject=new CLightObject();
CSceneManager::m_MeshObjectContainer.SetPath(LIGHTOBJECTPATH);
pLightObject->m_pLightObject=CSceneManager::m_MeshObjectContainer.GetMeshObject(strLightObjectName);
pLightObject->m_fLightRange=fLightRange;
pLightObject->m_LightColor=LightColor;
strcpy(pLightObject->m_strLightObjectName,strLightObjectName);
LightObjectNode *AddNode=new LightObjectNode(pLightObject,strLightObjectName);
m_LightContainer.Add(AddNode);
}
void CLightContainer::DeleteLightObject(char *strLightObjectName, float fLightRange, color LightColor)
{
for(int i=0;i<m_LightContainer.num;i++)
{
if( strcmp(m_LightContainer[i]->m_strLightName,strLightObjectName)==0 &&
m_LightContainer[i]->m_pLightObject->m_fLightRange==fLightRange &&
m_LightContainer[i]->m_pLightObject->m_LightColor==LightColor)
{
if(--m_LightContainer[i]->m_nUsed==0)
{
LightObjectNode *delNode=m_LightContainer[i];
if(strcmp(delNode->m_strLightName,"hstone05.R3S")==0)
{
char debug[256];
sprintf(debug,"File=%s,Line=%s",__FILE__,__LINE__);
MessageBox(NULL,debug,0,0);
}
CSceneManager::m_MeshObjectContainer.DeleteMeshObject(delNode->m_strLightName);
delNode->m_pLightObject->m_pLightObject=NULL;
delete delNode->m_pLightObject;
delete delNode;
m_LightContainer.DelIndex(i);
}
return;
}
}
}
void CLightContainer::DeleteAllObject()
{
for(int i=0;i<m_LightContainer.num;i++)
{
LightObjectNode *delNode=m_LightContainer[i];
delete delNode;
}
m_LightContainer.num=0;
}