Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
786 B
C++
32 lines
786 B
C++
// SectorEffectMap.h: interface for the CSectorEffectMap class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_)
|
|
#define AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include <d3d8.h>
|
|
#include "List.h"
|
|
#include "3DMath.h"
|
|
#include "SectorDefine.h"
|
|
|
|
class CSectorEffectMap
|
|
{
|
|
public:
|
|
int Sector_EffectNum;
|
|
int m_IndexX,m_IndexY;
|
|
List<vector3> m_vecEffectPos;
|
|
List<vector3> m_vecEffectRot;
|
|
List<char*> m_strEffectName;
|
|
int pick_index;
|
|
CSectorEffectMap();
|
|
virtual ~CSectorEffectMap();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_)
|