Files
Client/GameTools/Zallad3D SceneClass/SectorHouseMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
784 B
C++

// SectorHouseMap.h: interface for the CSectorHouseMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)
#define AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BaseDataDefine.h"
#include <List.h>
#include <3DMath.h>
class CSectorHouseMap
{
public:
List<matrix> m_TM;
int m_IndexX,m_IndexY;
List<long> m_HouseSceneID;
List<char*> m_strInName;
List<char*> m_strMedName;
List<char*> m_strOutName;
List<char*> m_strBspName;
CSectorHouseMap();
virtual ~CSectorHouseMap();
};
#endif // !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)