Files
Client/GameTools/WORLDCREATOR/MeshContainerSheet.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

53 lines
1.3 KiB
C++

// MeshContainerSheet.cpp : implementation file
//
#include "stdafx.h"
#include "WorldCreator.h"
#include "MeshContainerSheet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMeshContainerSheet
IMPLEMENT_DYNAMIC(CMeshContainerSheet, CPropertySheet)
CMeshContainerSheet::CMeshContainerSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
{
}
CMeshContainerSheet::CMeshContainerSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
{
AddPage(&m_PageHouseContainer);
AddPage(&m_PageObjectContainer);
AddPage(&m_PageLightContainer);
AddPage(&m_PageWideContainer);
AddPage(&m_PageSoundContainer);
AddPage(&m_PageEffectContainer);
AddPage(&m_PageTriggerContainer);
AddPage(&m_PageGCMDSListContainer);
AddPage(&m_PageDuengunContainer);
}
CMeshContainerSheet::~CMeshContainerSheet()
{
}
BEGIN_MESSAGE_MAP(CMeshContainerSheet, CPropertySheet)
//{{AFX_MSG_MAP(CMeshContainerSheet)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMeshContainerSheet message handlers