Files
Client/GameTools/ZALLA3D BASECLASS/ViewCamera.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

130 lines
3.6 KiB
C++

// ViewCamera.h: interface for the CViewCamera class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_VIEWCAMERA_H__AB40CC30_EEEA_4FA1_96CE_A7CB0153A3CA__INCLUDED_)
#define AFX_VIEWCAMERA_H__AB40CC30_EEEA_4FA1_96CE_A7CB0153A3CA__INCLUDED_
#include "VECTOR.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DMath.h"
#include <d3d.h>
#include "List.h"
#include "Vertex.h"
class CViewCamera
{
vector3 m_vecPosition;
long m_CameraMode;
public:
vector3 GetViewTowardVector();
vector3 GetViewUpVector();
void EndPlay();
void Unload();
// Render for Fade In/Out Func & Memver variable
TLVertex m_pVertex[4];
char m_AdderFadeValue;
unsigned char m_FadeInitValue;
int m_cFade;
void SetFade(char AdderFadeValue,unsigned char FadeInitValue)
{
m_AdderFadeValue=AdderFadeValue;
m_FadeInitValue=FadeInitValue;
m_cFade=0;
};
int GetFadeCount(){return m_cFade;};
//
class CameraNode{
public:
vector3 m_vecPos;
vector3 m_vecTarget;
vector3 m_vecUp;
quaternion m_qAngle;
long m_Time;
};
float m_fTotalAniTime;
void SetTotalAniTime(float fTotalAniTime){m_fTotalAniTime=fTotalAniTime;};
float GetTotalAniTime(){return m_fTotalAniTime;};
bool GetAnimateCamera(){return m_isAnimateCamera;};
List<CameraNode>* GetCameraList(){return &m_CameraAnimateList;};
void Save(char *strFilename);
void Load(char *strFilename);
void StartPlay();
void PlayAnimate();
void LookAt(vector3 vecPos,vector3 vecTarget,vector3 vecUp);
void InterfaceFreeCamera(int MouseX,int MouseY);
bool m_isAnimateCamera;
bool GetIsAnimateCamera(){return m_isAnimateCamera;};
DWORD m_dwTickTime,m_dwLastUpdateTime;
float m_fNowAniTime;
List<CameraNode> m_CameraAnimateList;
//
vector3 m_vecFrustumTop[3];
vector3 m_vecFrustumBottom[3];
vector3 m_vecFrustumLeft[3];
vector3 m_vecFrustumRight[3];
vector3 m_vecFrustumNormal[4];
vector3 m_vecFrustumNear[3];
vector3 m_vecCenterAxis[2];
float m_fRotx,m_fRoty,m_fRotz;
float m_fAspect,m_fFov,m_fFarPlane,m_fNearPlane;
vector3 m_vecCameraPosition;
matrix m_matView;
matrix m_matPosition;
matrix m_matStackView,m_matStackPosition;
float m_fStackRotx,m_fStackRoty,m_fStackRotz;
vector3 m_vecStackPos;
void SaveViewMatrix()
{
m_matStackView=m_matView;
m_matStackPosition=m_matPosition;
m_fStackRotx=m_fRotx;
m_fStackRoty=m_fRoty;
m_fStackRotz=m_fRotz;
m_vecStackPos=m_vecPosition;
};
void LoadViewMatrix()
{
m_matView=m_matStackView;
m_matPosition=m_matStackPosition;
m_fRotx=m_fStackRotx;
m_fRoty=m_fStackRoty;
m_fRotz=m_fStackRotz;
m_vecPosition=m_vecStackPos;
MoveFrustum();
};
void InterfaceCharlook2(int MouseX,int MouseY);
void InterfaceCharlook(int MouseX,int MouseY,float fCharMove);
void InterfaceFreelook(int MouseX,int MouseY);
void MoveFrustum();
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void BuildFrustum(float fAspect,float fFov,float fNearPlane,float fFarPlane);
vector3 *GetPosition(){return &m_vecPosition;};
D3DMATRIX* GetMatView(){return (D3DMATRIX*)(&m_matView);};
matrix* GetMatPosition(){return &m_matPosition;};
float GetRotationX(){return m_fRotx;};
float GetRotationY(){return m_fRoty;};
float GetRotationZ(){return m_fRotz;};
void SetRotaitionX(float fRotX){m_fRotx=fRotX;};
void SetRotaitionY(float fRotY){m_fRoty=fRotY;};
void SetRotaitionZ(float fRotZ){m_fRotz=fRotZ;};
void SetVecPosition(vector3 vecPos){m_vecPosition=vecPos;};
void SetMatView(matrix &mat){m_matView=mat;};
void SetMatPosition(matrix &mat){m_matPosition=mat;};
CViewCamera();
virtual ~CViewCamera();
};
#endif // !defined(AFX_VIEWCAMERA_H__AB40CC30_EEEA_4FA1_96CE_A7CB0153A3CA__INCLUDED_)