Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
// BoidScene.h: interface for the CBoidScene class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_BOIDSCENE_H__C74FEBE3_6C82_40E8_8862_3914033E05E0__INCLUDED_)
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#define AFX_BOIDSCENE_H__C74FEBE3_6C82_40E8_8862_3914033E05E0__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "3DMath.h"
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#include "MeshObject.h"
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#define MIN(a,b) ((a<b)?a:b)
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#define MAX(a,b) ((a>b)?a:b)
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#define rnd() (((FLOAT)rand() ) / RAND_MAX)
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class CBoidScene
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{
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class BoidNode
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{
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public:
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vector3 m_vecLoc;
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vector3 m_vecDir;
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vector3 m_vecDeltaPos;
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vector3 m_vecDeltaDir;
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int m_DeltaCnt;
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float m_fSpeed;
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float m_fYaw,m_fPitch,m_fRoll,m_fDYaw;
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color m_color;
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float *m_fDist;
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matrix m_matLocal;
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float m_fAni;
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};
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CMeshObject *m_pBoidObject[2];
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public:
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void DeleteBoid();
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int m_nBoids;
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int m_BoidObject;
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float m_InfluenceRadius;
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float m_InfluenceRadiusSquared;
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float m_CollisionFraction;
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float m_InvCollisionFraction;
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float m_NormalSpeed;
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float m_AngleTweak;
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float m_PitchToSpeedRatio;
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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void UpdateFlock();
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void Update(float fUpdate);
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vector3 m_vecGoal;
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void Create(int nBoid,int BoidObject);
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BoidNode *m_pBoids;
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CBoidScene();
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virtual ~CBoidScene();
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};
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#endif // !defined(AFX_BOIDSCENE_H__C74FEBE3_6C82_40E8_8862_3914033E05E0__INCLUDED_)
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