Files
Client/GameTools/Zallad3D SceneClass/CaldronHouseObj.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

25 lines
727 B
C++

// CaldronHouseObj.h: interface for the CCaldronHouseObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_)
#define AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "LoadedObj.h"
#include "ByteDataObj.h"
class CCaldronHouseObj : public Caldron::Base::CLoadedObj
{
public:
CCaldronHouseObj();
virtual ~CCaldronHouseObj();
virtual bool Load(Caldron::Base::CByteDataObj *pByteData);
virtual bool Unload(){return true;}
};
#endif // !defined(AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_)