Files
Client/GameTools/Zallad3D SceneClass/EffectObjectAnimation.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
1.1 KiB
C++

// EffectObjectAnimation.h: interface for the CEffectObjectAnimation class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_)
#define AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EffectObject.h"
#include "MeshObject.h"
#include "List.h"
#include "FileLoad.h"
class CEffectObjectAnimation : public CEffectObject
{
class KeyPosition{public:float x,y,z;long keytime;};
class KeyRotation{public:float x,y,z,w;long keytime;};
class KeyScale{public:float x,y,z;long keytime;};
class AnimationPackage
{
public:
List<KeyPosition> m_KeyPosList;
List<KeyRotation> m_KeyRotList;
List<KeyScale> m_KeySclList;
};
List<AnimationPackage*> m_AnimationPackList;
List<CMeshObject*> m_pNodeMeshObjectList;
public:
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void Load(char *strFilename);
CEffectObjectAnimation();
virtual ~CEffectObjectAnimation();
};
#endif // !defined(AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_)