Files
Client/GameTools/Zallad3D SceneClass/ShaderManager.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

33 lines
559 B
C++

#ifndef __CSHADERMANAGER_H__
#define __CSHADERMANAGER_H__
#include <vector>
class CShaderScene;
class CShaderManager {
protected:
std::vector<CShaderScene *> m_lstShaders;
int m_iShadersNum;
bool LoadShader(char *strShader);
public:
CShaderManager();
~CShaderManager();
int GetShader(char *strShader);
void Apply(int ); // 인자로 넘겨주는 index의 쉐이더를 적용
void UnApply(int );
void DeleteAllShader();
void Init();
CShaderScene * GetShaderPtr(char *strShader);
};
#endif