Files
Client/GameTools/Zallad3D SceneClass/Shader_SelfShadowV.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

33 lines
821 B
C++

// Shader_SelfShadowV.h: interface for the CShader_SelfShadowV class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_SELFSHADOWV_H__FCD08E3F_59B8_47B5_B5A0_A84811F5C715__INCLUDED_)
#define AFX_SHADER_SELFSHADOWV_H__FCD08E3F_59B8_47B5_B5A0_A84811F5C715__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
class CShader_SelfShadowV : public CVertexShader
{
public:
CShader_SelfShadowV();
virtual ~CShader_SelfShadowV();
virtual void Apply();
virtual void SetupVertexShaderConstants();
virtual int GetVertexStride() const { return 0; }
virtual DWORD GetVertexFormat() const { return 0; }
int m_iShaderVersion;
};
#endif // !defined(AFX_SHADER_SELFSHADOWV_H__FCD08E3F_59B8_47B5_B5A0_A84811F5C715__INCLUDED_)