Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
// Z3DAniKeyPack.cpp: implementation of the Z3DAniKeyPack class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "Z3DAniKeyPack.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
bool Z3DAniKeyPack::Load( char* szFilename )
|
|
{
|
|
// load animation key pack( set of animation keys ) data
|
|
FILE* fp;
|
|
|
|
if( (fp = fopen( szFilename, "rb" ) ) == NULL )
|
|
return false; // file open error
|
|
|
|
fread( &m_wId, sizeof(WORD), 1, fp );
|
|
fread( &m_sAniControllerCount, sizeof(short), 1, fp );
|
|
fread( &m_sAniLength, sizeof(short), 1, fp );
|
|
|
|
m_pAniControllers = new Z3DAnimationController[m_sAniControllerCount];
|
|
|
|
for( int i = 0; i < m_sAniControllerCount; i++ )
|
|
{
|
|
Z3DAnimationController& rCtrler = m_pAniControllers[i];
|
|
// TM inverse 성분은 .skel 파일로 옮겨감 - .Apack에서 삭제
|
|
//fread( &rCtrler.m_TMInvPos, sizeof(vector3), 1, fp );
|
|
//fread( &rCtrler.m_TMInvRot, sizeof(quaternion), 1, fp );
|
|
|
|
fread( &rCtrler.m_sPosKeyCount, sizeof(short), 1, fp );
|
|
fread( &rCtrler.m_sRotKeyCount, sizeof(short), 1, fp );
|
|
|
|
rCtrler.m_pPosKeys = new Z3DPosKey[rCtrler.m_sPosKeyCount];
|
|
rCtrler.m_pRotKeys = new Z3DRotKey[rCtrler.m_sRotKeyCount];
|
|
|
|
fread( rCtrler.m_pPosKeys, sizeof(Z3DPosKey), rCtrler.m_sPosKeyCount, fp );
|
|
/*for( int k = 0; k < rCtrler.m_sPosKeyCount; k++ )
|
|
{
|
|
fread( &(rCtrler.m_pPosKeys[k].tick), sizeof(short), 1, fp );
|
|
fread( &(rCtrler.m_pPosKeys[k].pos.x), sizeof(float), 1, fp );
|
|
fread( &(rCtrler.m_pPosKeys[k].pos.y), sizeof(float), 1, fp );
|
|
fread( &(rCtrler.m_pPosKeys[k].pos.z), sizeof(float), 1, fp );
|
|
}*/
|
|
|
|
fread( rCtrler.m_pRotKeys, sizeof(Z3DRotKey), rCtrler.m_sRotKeyCount, fp );
|
|
/*for( k = 0; k < rCtrler.m_sPosKeyCount; k++ )
|
|
{
|
|
fread( &(rCtrler.m_pRotKeys[k].tick), sizeof(short), 1, fp );
|
|
fread( &(rCtrler.m_pRotKeys[k].rot.x), sizeof(float), 1, fp );
|
|
fread( &(rCtrler.m_pRotKeys[k].rot.y), sizeof(float), 1, fp );
|
|
fread( &(rCtrler.m_pRotKeys[k].rot.z), sizeof(float), 1, fp );
|
|
fread( &(rCtrler.m_pRotKeys[k].rot.w), sizeof(float), 1, fp );
|
|
}*/
|
|
}
|
|
|
|
fclose(fp);
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Z3DAniKeyPack::Save( char* szFileName )
|
|
{
|
|
FILE* fp;
|
|
|
|
if( 0 >= m_sAniLength )
|
|
{
|
|
return false;
|
|
}
|
|
if( 0 >= m_sAniControllerCount )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( (fp = fopen( szFileName, "wb" ) ) == NULL )
|
|
return false; // file open error
|
|
|
|
fwrite( &m_wId, sizeof(WORD), 1, fp );
|
|
fwrite( &m_sAniControllerCount, sizeof(short), 1, fp );
|
|
fwrite( &m_sAniLength, sizeof(short), 1, fp );
|
|
|
|
for( int i = 0; i < m_sAniControllerCount; i++ )
|
|
{
|
|
Z3DAnimationController& rCtrler = m_pAniControllers[i];
|
|
|
|
fwrite( &rCtrler.m_sPosKeyCount, sizeof(short), 1, fp );
|
|
fwrite( &rCtrler.m_sRotKeyCount, sizeof(short), 1, fp );
|
|
|
|
fwrite( rCtrler.m_pPosKeys, sizeof(Z3DPosKey), rCtrler.m_sPosKeyCount, fp );
|
|
|
|
fwrite( rCtrler.m_pRotKeys, sizeof(Z3DRotKey), rCtrler.m_sRotKeyCount, fp );
|
|
}
|
|
|
|
fclose(fp);
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Z3DAniKeyPack::GetDisplacement( vector3 &v_disp, long lControllerIndex )
|
|
{
|
|
if( lControllerIndex >= m_sAniControllerCount )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Z3DAnimationController &rAniController = m_pAniControllers[lControllerIndex];
|
|
|
|
long lLastIndex = rAniController.m_sPosKeyCount - 1;
|
|
v_disp = rAniController.m_pPosKeys[lLastIndex].pos - rAniController.m_pPosKeys[0].pos;
|
|
return true;
|
|
} |