Files
Client/GameTools/Zallad3D SceneClass/vorbis/vorbisenc.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

54 lines
1.4 KiB
C

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 *
* by the XIPHOPHORUS Company http://www.xiph.org/ *
********************************************************************
function: vorbis encode-engine setup
last mod: $Id: vorbisenc.h,v 1.5 2001/08/13 01:36:56 xiphmont Exp $
********************************************************************/
#ifndef _OV_ENC_H_
#define _OV_ENC_H_
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#include "codec.h"
extern int vorbis_encode_init(vorbis_info *vi,
long channels,
long rate,
long max_bitrate,
long nominal_bitrate,
long min_bitrate);
extern int vorbis_encode_init_vbr(vorbis_info *vi,
long channels,
long rate,
float /* quality level from 0. (lo) to 1. (hi) */
);
extern int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif