Files
Client/Server/AdminTool/AdminToolClient/CharInventoryPage.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

85 lines
2.4 KiB
C++

#pragma once
#include "../GridControl/GridCtrl_src/GridCtrl.h"
#include "afxwin.h"
//#include "afxcmn.h"
#define MSG_INVENTORY_GRID WM_USER + 1
// CCharInventoryPage 대화 상자입니다.
namespace Item
{
class CItem;
};
class CModifyCharacter;
/*!
\class CCharInventoryPage
캐릭터 인벤토리 정보 페이지
*/
class CCharInventoryPage : public CPropertyPage
{
DECLARE_DYNAMIC(CCharInventoryPage)
public:
CCharInventoryPage();
virtual ~CCharInventoryPage();
enum { IDD = IDD_CHARINVENTORYPAGE };
enum SORT_TYPE{ SERIAL, NAME, TYPE, COORDINATE, QUANTITY };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
virtual void PostNcDestroy();
private:
bool m_InInventoryList;
bool m_InEquipList;
bool m_bSortListAsc;
int m_iSortListItem;
CModifyCharacter* m_lpInventoryPageInfo;
unsigned int m_dwDocKey;
CGridCtrl m_ctrlInventoryGrid;
CTabCtrl m_ctrlInventoryTab;
CListCtrl m_ctrlEquipItemList;
CListCtrl m_ctrlInventoryItemList;
unsigned long m_dwInventoryGold;
afx_msg void OnInventoryGridClick(NMHDR *pNotifyStruct, LRESULT* pResult);
afx_msg void OnInventoryGridDblClick(NMHDR *pNotifyStruct, LRESULT* pResult);
afx_msg void OnTcnSelchangeInventorytab(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
afx_msg void OnBnClickedItemmake();
afx_msg void OnNMDblclkEquipitemlist(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnNMDblclkInventoryitemlist(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnLvnColumnclickitemlist(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnUpdateItem();
afx_msg void OnRemoveItem();
afx_msg void OnBnClickedEquipReset();
afx_msg void OnBnClickedInvenReset();
afx_msg void OnBnClickedInvenGoldUpdate();
afx_msg void OnStoreCopy();
afx_msg void OnBnClickedInvenpageEguipclipBtn();
afx_msg void OnBnClickedInvenpageInvenclipBtn();
void SortListWndItem(CListCtrl *lpListCtrl, const int iCol);
void SetInventoryItem(CModifyCharacter* lpModifyCharacter);
void SetEquip(CModifyCharacter* lpModifyCharacter);
void InventoryGridSet(Item::CItem* InventoryItem, unsigned int nTab);
BOOL IsEnableItemDrop(CPoint selGridCoordinates, CPoint selItemSize);
public:
bool SetInventoryPageData(unsigned int dwDocKey, CModifyCharacter* lpModifyCharacter);
void SetInventoryPage(CModifyCharacter* lpModifyCharacter);
};