Files
Client/Server/AdminTool/AdminToolClient/CharQuestPage.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.2 KiB
C++

#pragma once
#include "afxcmn.h"
/*!
\class CCharQuestPage
캐릭터 퀘스트 페이지
*/
class CCharQuestPage : public CPropertyPage
{
DECLARE_DYNAMIC(CCharQuestPage)
public:
CCharQuestPage();
virtual ~CCharQuestPage();
// 대화 상자 데이터입니다.
enum { IDD = IDD_CHARQUESTPAGE };
enum SORT_TYPE { QID, TITLE, PHASE };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
private:
CModifyCharacter* m_lpModifyCharacter;
unsigned int m_dwDocKey;
bool m_bSortListAsc;
int m_iSortListItem;
CListCtrl m_ctrlCharIngQuestList;
CListCtrl m_ctrlCharFinishedQuestList;
public:
bool SetQuestPageData ( unsigned int dwDocKey, CModifyCharacter* lpModifyCharacter );
void SetQuestPage ( CModifyCharacter* lpModifyCharacter );
void SortListWndItem(CListCtrl *lpListCtrl, const int iCol);
afx_msg void OnBnClickedIngquestReset();
afx_msg void OnBnClickedSelIngquestDel();
afx_msg void OnBnClickedSelEndquestDel();
afx_msg void OnLvnColumnclickCharingquestlist(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnLvnColumnclickCharfinishedquestlist(NMHDR *pNMHDR, LRESULT *pResult);
};