Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
583 lines
19 KiB
C++
583 lines
19 KiB
C++
// QuestRemove.cpp : 콘솔 응용 프로그램에 대한 진입점을 정의합니다.
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//
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/*
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스크립트 구조
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클래스타입 계정국적타입 커맨드 퀘스트ID
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클래스타입은 다음이 있다
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ALL : 모든 클래스
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HUMAN_1ST : 휴먼 기본 (파이터, 로그, 메이지, 어콜라이트)
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HUMAN_2ND : 휴먼 상위 (디펜더, 워리어, 어쌔신, 아처, 소서러, 인챈터, 프리스트, 클레릭)
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AKHAN_1ST : 아칸 기본 (컴배턴트, 오피세이터)
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AKHAN_2ND : 아칸 상위 (템플러, 어태커, 거너, 룬오프, 라이프오프, 쉐도우오프)
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FIGHTER : 휴먼 전사
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ROGUE : 휴먼 로그
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MAGE : 휴먼 메이지
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ACOLYTE : 휴먼 어콜라이트
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DEFENDER : 휴먼 디펜더
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WARRIOR : 휴먼 워리어
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ASSASSIN : 휴먼 어쌔신
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ARCHER : 휴먼 아처
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SORCERER : 휴먼 소서러
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ENCHANTER : 휴먼 인챈터
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PRIEST : 휴먼 프리스트
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CLERIC : 휴먼 클레릭
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COMBATANT : 아칸 컴배턴트
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OFFICIATOR : 아칸 오피세이터
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TEMPLAR : 아칸 템플러
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ATTACKER : 아칸 어태커
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GUNNER : 아칸 거너
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RUNEOFF : 아칸 룬오프
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LIFEOFF : 아칸 라이프오프
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SHADOWOFF : 아칸 쉐도우오프
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계정국적타입은 다음이 있다
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ALL : 모든 국적
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KA : 카르테란트
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ME : 메르카디아
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AP : 신의 해적단
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커맨드는 다음이 있다
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REMOVE_ALL : 수행중인 퀘스트, 수행 완료 퀘스트 둘 다
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REMOVE_CURRENT : 수행중인 퀘스트 삭제
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REMOVE_HISTORY : 수행완료 퀘스트 삭제
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퀘스트ID 는 10진수 혹은 0x로 시작하는 16진수이다.
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주석은 C스타일의 주석 // 만 지원한다
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*/
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#pragma warning(disable:4800)
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#include "stdafx.h"
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#include <list>
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#include <set>
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#include <bitset>
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#include <string>
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#include <algorithm>
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#include <RylDBLibrary/RylDBLibrary.h>
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#include <RylDBLibrary/RylDBCharCommand.h>
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#include <Network/Packet/PacketStruct/CharQuestPacket.h>
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#include <Log/ServerLog.h>
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#include <boost/pool/pool_alloc.hpp>
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#include <Creature/CreatureStructure.h>
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#include <Creature/Character/CharacterClass.h>
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// Quest Script Command
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enum QSCommand
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{
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NOTHING,
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REMOVE_ALL,
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REMOVE_CURRENT,
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REMOVE_HISTORY
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};
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struct QuestData
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{
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std::bitset<CClass::MAX_CLASS> m_Class; // 동작을 수행할 클래스
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Creature::Nation m_Nation; // 동작을 수행할 계정국적 (MAX_NATION == 국적에 관계없이 수행)
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QSCommand m_Command; // 해당 퀘스트에 수행할 동작
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unsigned short m_QuestID; // 퀘스트 ID
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std::set<unsigned long, std::less<unsigned long>,
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boost::fast_pool_allocator<unsigned long> > m_DstCharID; // 작업할 캐릭터ID
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};
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struct QuestTarget
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{
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unsigned long CID;
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DBSTATUSENUM CIDStatus;
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BEGIN_ACCESSOR_MAP(QuestTarget, 1)
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BEGIN_ACCESSOR(0, true)
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COLUMN_ENTRY_STATUS(1, CID, CIDStatus)
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END_ACCESSOR()
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END_ACCESSOR_MAP()
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};
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class CProcessQuest : public IDBCharQuestProcess
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{
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public:
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bool LoadScript(const char* szScriptName);
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HRESULT SetTargets(ATL::CSession& dbSession);
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private:
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typedef std::list<QuestData> QuestDataList;
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virtual ConvertResult operator()(RylDBCommand::CCharQuest& charQuest_InOut);
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QSCommand IsProcessQuest(unsigned long dwCID, unsigned short usQuestID);
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QuestDataList m_ProcessQuestData;
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};
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void PrintUsage()
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{
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printf("usage : QuestRemove.exe DBAddress DBName DBAccount DBPassword QuestRemoveScriptName \n");
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}
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int _tmain(int argc, _TCHAR* argv[])
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{
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if(6 != argc)
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{
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PrintUsage();
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return -1;
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}
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const char* szProcessQuestScript = argv[5];
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CProcessQuest processQuest;
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if(FAILED(processQuest.LoadScript(szProcessQuestScript)))
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{
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printf("%s 스크립트 로드 실패", szProcessQuestScript);
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return -1;
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}
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CoInitialize(0);
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HRESULT hr = S_OK;
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ATL::CDataSource dataSource;
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ATL::CSession Session;
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#define LOG_CONVERT0(str) { ERRLOG0(g_Log, (str)); printf(str "\n"); }
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#define LOG_CONVERT1(str, arg1) { ERRLOG1(g_Log, (str), (arg1)); printf(str "\n", (arg1)); }
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#define LOG_CONVERT2(str, arg1, arg2) { ERRLOG2(g_Log, (str), (arg1), (arg2)); printf(str "\n", (arg1), (arg2)); }
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if(FAILED(hr = CRylDBProcess::ConnectDB(dataSource, argv[1], argv[2], argv[3], argv[4])))
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{
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LOG_CONVERT1("Connect DB failed : hr:0x%08X", hr);
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}
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else if(FAILED(hr = Session.Open(dataSource)))
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{
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LOG_CONVERT1("Open session failed : hr:0x%08X", hr);
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}
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else if(FAILED(hr = processQuest.SetTargets(Session)))
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{
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LOG_CONVERT1("Target setting failed : hr:0x%08X", hr);
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}
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else
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{
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CRylDBProcess rylDBProcess(Session);
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CConsoleCounter consoleCounter(1000);
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if (!rylDBProcess.CharQuest(processQuest, consoleCounter))
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{
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LOG_CONVERT1("CharQuest process failed : hr:0x%08X", hr);
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}
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}
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INFLOG0(g_Log, "Remove Complete");
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Session.Close();
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dataSource.Close();
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CoUninitialize();
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return 0;
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}
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bool CProcessQuest::LoadScript(const char* szScriptName)
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{
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bool bResult = true;
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FILE* lpFile = fopen(szScriptName, "rt");
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if (0 != lpFile)
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{
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const int MAX_BUFFER = 1024;
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char szBuffer[MAX_BUFFER];
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const char* szDelimiter = "\r\n\t: ";
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int nLine = 0;
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const char* szComment = "//";
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size_t nCommentLen = strlen(szComment);
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const char* szHexHeader = "0X";
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size_t nHexHeaderLen = strlen(szHexHeader);
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char* szStopPtr = 0;
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int nBase = 10;
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while(fgets(szBuffer, MAX_BUFFER - 1, lpFile))
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{
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++nLine;
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char* szClass = strtok(szBuffer, szDelimiter);
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char* szNation = strtok(0, szDelimiter);
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char* szCommand = strtok(0, szDelimiter);
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char* szQuestID = strtok(0, szDelimiter);
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if (0 != szClass && 0 != szNation && 0 != szCommand && 0 != szQuestID &&
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0 != strncmp(szClass, szComment, nCommentLen))
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{
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strupr(szClass);
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strupr(szNation);
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strupr(szCommand);
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strupr(szQuestID);
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QuestData questData;
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questData.m_Class.reset();
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// 클래스 이름 파싱
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if (0 == strcmp(szClass, "ALL"))
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{
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questData.m_Class.set();
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}
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else if (0 == strcmp(szClass, "HUMAN_1ST"))
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{
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questData.m_Class.set(CClass::Fighter);
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questData.m_Class.set(CClass::Rogue);
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questData.m_Class.set(CClass::Mage);
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questData.m_Class.set(CClass::Acolyte);
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}
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else if (0 == strcmp(szClass, "HUMAN_2ND"))
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{
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questData.m_Class.set(CClass::Defender);
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questData.m_Class.set(CClass::Warrior);
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questData.m_Class.set(CClass::Assassin);
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questData.m_Class.set(CClass::Archer);
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questData.m_Class.set(CClass::Sorcerer);
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questData.m_Class.set(CClass::Enchanter);
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questData.m_Class.set(CClass::Priest);
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questData.m_Class.set(CClass::Cleric);
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}
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else if (0 == strcmp(szClass, "AKHAN_1ST"))
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{
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questData.m_Class.set(CClass::Combatant);
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questData.m_Class.set(CClass::Officiator);
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}
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else if (0 == strcmp(szClass, "AKHAN_2ND"))
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{
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questData.m_Class.set(CClass::Templar);
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questData.m_Class.set(CClass::Attacker);
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questData.m_Class.set(CClass::Gunner);
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questData.m_Class.set(CClass::RuneOff);
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questData.m_Class.set(CClass::LifeOff);
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questData.m_Class.set(CClass::ShadowOff);
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}
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else if (0 == strcmp(szClass, "FIGHTER")) { questData.m_Class.set(CClass::Fighter); }
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else if (0 == strcmp(szClass, "ROGUE")) { questData.m_Class.set(CClass::Rogue); }
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else if (0 == strcmp(szClass, "MAGE")) { questData.m_Class.set(CClass::Mage); }
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else if (0 == strcmp(szClass, "ACOLYTE")) { questData.m_Class.set(CClass::Acolyte); }
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else if (0 == strcmp(szClass, "DEFENDER")) { questData.m_Class.set(CClass::Defender); }
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else if (0 == strcmp(szClass, "WARRIOR")) { questData.m_Class.set(CClass::Warrior); }
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else if (0 == strcmp(szClass, "ASSASSIN")) { questData.m_Class.set(CClass::Assassin); }
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else if (0 == strcmp(szClass, "ARCHER")) { questData.m_Class.set(CClass::Archer); }
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else if (0 == strcmp(szClass, "SORCERER")) { questData.m_Class.set(CClass::Sorcerer); }
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else if (0 == strcmp(szClass, "ENCHANTER")) { questData.m_Class.set(CClass::Enchanter); }
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else if (0 == strcmp(szClass, "PRIEST")) { questData.m_Class.set(CClass::Priest); }
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else if (0 == strcmp(szClass, "CLERIC")) { questData.m_Class.set(CClass::Cleric); }
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else if (0 == strcmp(szClass, "COMBATANT")) { questData.m_Class.set(CClass::Combatant); }
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else if (0 == strcmp(szClass, "OFFICIATOR")) { questData.m_Class.set(CClass::Officiator); }
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else if (0 == strcmp(szClass, "TEMPLAR")) { questData.m_Class.set(CClass::Templar); }
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else if (0 == strcmp(szClass, "ATTACKER")) { questData.m_Class.set(CClass::Attacker); }
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else if (0 == strcmp(szClass, "GUNNER")) { questData.m_Class.set(CClass::Gunner); }
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else if (0 == strcmp(szClass, "RUNEOFF")) { questData.m_Class.set(CClass::RuneOff); }
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else if (0 == strcmp(szClass, "LIFEOFF")) { questData.m_Class.set(CClass::LifeOff); }
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else if (0 == strcmp(szClass, "SHADOWOFF")) { questData.m_Class.set(CClass::ShadowOff); }
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else
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{
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// 파싱 불가.
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printf("클래스가 잘못된 라인이 있습니다 : %s:%d", szClass, nLine);
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bResult = false; break;
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}
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// 국적 파싱
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if (0 == strcmp(szNation, "ALL")) { questData.m_Nation = Creature::MAX_NATION;}
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else if (0 == strcmp(szNation, "KA")) { questData.m_Nation = Creature::KARTERANT; }
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else if (0 == strcmp(szNation, "ME")) { questData.m_Nation = Creature::MERKADIA; }
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else if (0 == strcmp(szNation, "AP")) { questData.m_Nation = Creature::ALMIGHTY_PIRATE; }
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else
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{
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// 파싱 불가
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LOG_CONVERT2("국적이 잘못된 라인이 있습니다 : %s:%d", szNation, nLine);
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bResult = false; break;
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}
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// 커맨드 파싱
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if (0 == strcmp(szCommand, "REMOVE_ALL")) { questData.m_Command = REMOVE_ALL; }
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else if (0 == strcmp(szCommand, "REMOVE_CURRENT")) { questData.m_Command = REMOVE_CURRENT; }
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else if (0 == strcmp(szCommand, "REMOVE_HISTORY")) { questData.m_Command = REMOVE_HISTORY; }
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else
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{
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// 파싱 불가
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LOG_CONVERT2("커맨드가 잘못된 라인이 있습니다 : %s:%d", szCommand, nLine);
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bResult = false; break;
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}
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// 퀘스트ID 파싱
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nBase = (0 == strncmp(szQuestID, szHexHeader, nHexHeaderLen)) ? 16 : 10;
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questData.m_QuestID =
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static_cast<unsigned short>(strtoul(szQuestID, &szStopPtr, nBase));
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if (0 != questData.m_QuestID)
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{
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m_ProcessQuestData.push_back(questData);
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}
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else
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{
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LOG_CONVERT2("퀘스트ID 가 잘못된 라인이 있습니다 : %s:%d", szQuestID, nLine);
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bResult = false; break;
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}
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}
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}
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fclose(lpFile);
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}
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else
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{
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LOG_CONVERT1("파일 열기에 실패했습니다 : %s", szScriptName);
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bResult = false;
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}
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return bResult;
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}
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HRESULT CProcessQuest::SetTargets(ATL::CSession& dbSession)
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{
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/*
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클래스가 ALL인 경우 - WHERE문을 날린다
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국가가 ALL인 경우 - 2~6라인을 날린다
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SELECT A.CID FROM CharInfo A
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JOIN (SELECT Char1 as CID FROM UserInfo WHERE Nation = 1 AND Char1 > 0 UNION ALL
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SELECT Char2 as CID FROM UserInfo WHERE Nation = 1 AND Char2 > 0 UNION ALL
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SELECT Char3 as CID FROM UserInfo WHERE Nation = 1 AND Char3 > 0 UNION ALL
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SELECT Char4 as CID FROM UserInfo WHERE Nation = 1 AND Char4 > 0 UNION ALL
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SELECT Char5 as CID FROM UserInfo WHERE Nation = 1 AND Char5 > 0 ) B ON A.CID = B.CID
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WHERE A.Class = 1
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*/
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const int MAX_QUERY_BUFFER = 512;
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char szQueryBuffer[MAX_QUERY_BUFFER];
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size_t nTotalTargetNum = 0;
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QuestDataList::iterator pos = m_ProcessQuestData.begin();
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QuestDataList::iterator end = m_ProcessQuestData.end();
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for (; pos != end; ++pos)
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{
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QuestData& questData = *pos;
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std::string targetQuery;
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targetQuery.reserve(MAX_QUERY_BUFFER * 2);
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targetQuery.assign("SELECT A.CID FROM CharInfo A ");
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if (questData.m_Nation != Creature::MAX_NATION)
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{
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_snprintf(szQueryBuffer, MAX_QUERY_BUFFER,
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"JOIN (SELECT Char1 as CID FROM UserInfo WHERE Nation = %d AND Char1 > 0 UNION ALL"
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"SELECT Char2 as CID FROM UserInfo WHERE Nation = %d AND Char2 > 0 UNION ALL"
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"SELECT Char3 as CID FROM UserInfo WHERE Nation = %d AND Char3 > 0 UNION ALL"
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"SELECT Char4 as CID FROM UserInfo WHERE Nation = %d AND Char4 > 0 UNION ALL"
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"SELECT Char5 as CID FROM UserInfo WHERE Nation = %d AND Char5 > 0 ) B ON A.CID = B.CID",
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questData.m_Nation, questData.m_Nation, questData.m_Nation,
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questData.m_Nation, questData.m_Nation);
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szQueryBuffer[MAX_QUERY_BUFFER - 1] = 0;
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targetQuery.append(szQueryBuffer);
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}
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if (questData.m_Class.any())
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{
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targetQuery.append("WHERE A.Class in (");
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for (int nCount = 0; nCount < CClass::MAX_CLASS; ++nCount)
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{
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if (questData.m_Class.test(nCount))
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{
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targetQuery.append(itoa(nCount, szQueryBuffer, 10));
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targetQuery.append(", ");
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}
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}
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size_t position = targetQuery.find_last_of(",");
|
|
|
|
if (position != std::string::npos)
|
|
{
|
|
targetQuery[position] = ')';
|
|
}
|
|
}
|
|
|
|
CCommand<CAccessor<QuestTarget>, CBulkRowset, CMultipleResults> targetCIDs;
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
targetCIDs.SetRows(100000);
|
|
|
|
if (FAILED(hr = targetCIDs.Open(dbSession, targetQuery.c_str())))
|
|
{
|
|
LOG_CONVERT2("타겟 얻어오기 실패 : hr:0x08X / targetQuery:%s", hr, targetQuery.c_str);
|
|
return hr;
|
|
}
|
|
else
|
|
{
|
|
while(S_OK == (hr = targetCIDs.MoveNext()))
|
|
{
|
|
if (0 != targetCIDs.CID)
|
|
{
|
|
questData.m_DstCharID.insert(targetCIDs.CID);
|
|
targetCIDs.CID = 0;
|
|
}
|
|
}
|
|
|
|
RULLOG0(g_Log, targetQuery.c_str());
|
|
|
|
printf("QuestID:0x%04X - 타겟 얻어오기 성공(%u명)\n",
|
|
questData.m_QuestID, questData.m_DstCharID.size());
|
|
|
|
nTotalTargetNum += questData.m_DstCharID.size();
|
|
}
|
|
}
|
|
|
|
printf("총 타겟 수(%u명)\n", nTotalTargetNum);
|
|
return S_OK;
|
|
}
|
|
|
|
QSCommand CProcessQuest::IsProcessQuest(unsigned long dwCID, unsigned short usQuestID)
|
|
{
|
|
QuestDataList::iterator pos = m_ProcessQuestData.begin();
|
|
QuestDataList::iterator end = m_ProcessQuestData.end();
|
|
|
|
for (; pos != end; ++pos)
|
|
{
|
|
QuestData& questData = *pos;
|
|
|
|
if (questData.m_QuestID == usQuestID &&
|
|
questData.m_DstCharID.end() != questData.m_DstCharID.find(dwCID))
|
|
{
|
|
// 해당 퀘스트/대상자가 존재한다.
|
|
return questData.m_Command;
|
|
}
|
|
}
|
|
|
|
return NOTHING;
|
|
}
|
|
|
|
|
|
ConvertResult CProcessQuest::operator()(RylDBCommand::CCharQuest& charQuest_InOut)
|
|
{
|
|
unsigned long dwCID = charQuest_InOut.GetCID();
|
|
unsigned long dwTotalChangedCount = 0;
|
|
|
|
const QUEST& quest_In = charQuest_InOut.GetQuest();
|
|
const HISTORY history_In = charQuest_InOut.GetHistory();
|
|
|
|
if (0 < quest_In.dwSize)
|
|
{
|
|
unsigned long dwChangedCount = 0;
|
|
|
|
QUEST quest_Out;
|
|
memset(&quest_Out, 0, sizeof(QUEST));
|
|
|
|
const PktQuestDB::ExecutingQuest* lpExecutingQuestPos =
|
|
reinterpret_cast<const PktQuestDB::ExecutingQuest*>(quest_In.Data);
|
|
|
|
const PktQuestDB::ExecutingQuest* lpExecutingQuestEnd =
|
|
reinterpret_cast<const PktQuestDB::ExecutingQuest*>(quest_In.Data + quest_In.dwSize);
|
|
|
|
PktQuestDB::ExecutingQuest* lpDst = reinterpret_cast<PktQuestDB::ExecutingQuest*>(quest_Out.Data);
|
|
|
|
for(; lpExecutingQuestPos < lpExecutingQuestEnd; ++lpExecutingQuestPos)
|
|
{
|
|
QSCommand command = IsProcessQuest(dwCID, lpExecutingQuestPos->m_wQuestID);
|
|
|
|
if (REMOVE_ALL == command || REMOVE_CURRENT == command)
|
|
{
|
|
++dwChangedCount;
|
|
|
|
INFLOG2(g_Log, "CID:%10u / QuestID:0x%04X / 진행중인 퀘스트를 제거했습니다",
|
|
dwCID, lpExecutingQuestPos->m_wQuestID);
|
|
}
|
|
else
|
|
{
|
|
// 목록에 없는 경우에만 복사한다.
|
|
*lpDst = *lpExecutingQuestPos;
|
|
++lpDst;
|
|
}
|
|
}
|
|
|
|
if (0 < dwChangedCount)
|
|
{
|
|
quest_Out.dwSize = static_cast<unsigned long>(
|
|
reinterpret_cast<char*>(lpDst) - quest_Out.Data);
|
|
|
|
charQuest_InOut.SetQuest(quest_Out);
|
|
|
|
dwTotalChangedCount += dwChangedCount;
|
|
}
|
|
}
|
|
|
|
if (0 < history_In.dwSize)
|
|
{
|
|
unsigned long dwChangedCount = 0;
|
|
|
|
HISTORY history_Out;
|
|
memset(&history_Out, 0, sizeof(HISTORY));
|
|
|
|
const unsigned short* lpHistoryPos = reinterpret_cast<const unsigned short*>(history_In.Data);
|
|
const unsigned short* lpHistoryEnd = reinterpret_cast<const unsigned short*>(history_In.Data + history_In.dwSize);
|
|
|
|
unsigned short* lpDst = reinterpret_cast<unsigned short*>(history_Out.Data);
|
|
|
|
for(; lpHistoryPos < lpHistoryEnd; ++lpHistoryPos)
|
|
{
|
|
QSCommand command = IsProcessQuest(dwCID, *lpHistoryPos);
|
|
|
|
if (REMOVE_ALL == command || REMOVE_HISTORY == command)
|
|
{
|
|
++dwChangedCount;
|
|
|
|
INFLOG2(g_Log, "CID:%10u / QuestID:0x%04X / 수행 완료된 퀘스트를 제거했습니다",
|
|
dwCID, *lpHistoryPos);
|
|
}
|
|
else
|
|
{
|
|
// 목록에 없는 경우에만 복사한다.
|
|
*lpDst = *lpHistoryPos;
|
|
++lpDst;
|
|
}
|
|
}
|
|
|
|
if (0 < dwChangedCount)
|
|
{
|
|
history_Out.dwSize = static_cast<unsigned long>(
|
|
reinterpret_cast<char*>(lpDst) - history_Out.Data);
|
|
|
|
charQuest_InOut.SetHistory(history_Out);
|
|
|
|
dwTotalChangedCount += dwChangedCount;
|
|
}
|
|
}
|
|
|
|
return (0 < dwTotalChangedCount) ? CONVERT_SUCCEEDED : CONVERT_DO_NOT_WRITE;
|
|
}
|
|
|