Files
Client/Server/NFAuthTool/NFAuthServer/Nave/NFThreadManager.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

129 lines
2.3 KiB
C++

#include "Nave.h"
#include "NFThread.h"
#include "NFThreadManager.h"
namespace Nave {
HANDLE NFThreadManager::Run(NFThread* lpThread)
{
unsigned int nThreadID = 0;
HANDLE hThread = reinterpret_cast<HANDLE>(_beginthreadex(0,
0, NFThread::ThreadFunc, lpThread, 0, &nThreadID));
lpThread->SetHandle(hThread);
return hThread;
}
BOOL NFThreadManager::Stop(NFThread* lpThread, unsigned long dwTimeout)
{
if(0 == lpThread)
{
return FALSE;
}
HANDLE hThread = lpThread->GetHandle();
if(INVALID_HANDLE_VALUE == hThread)
{
return FALSE;
}
lpThread->SetHandle(INVALID_HANDLE_VALUE);
lpThread->End();
WaitForSingleObject(hThread, dwTimeout);
return (TRUE == CloseHandle(hThread));
}
NFThreadManager::NFThreadManager() : m_nThreadNum(0), m_bUnRegStarted(FALSE)
{
for(int i = 0; i < MAX_THREAD_NUM; ++i)
{
m_lpThreads[i] = NULL;
m_hThreads[i] = NULL;
}
}
NFThreadManager::~NFThreadManager()
{
UnRegister();
}
BOOL NFThreadManager::Register(NFThread* llpThread)
{
unsigned int nThreadID = 0;
unsigned int nThreadIndex = 0;
if(0 == llpThread)
{
return FALSE;
}
// Lock
{
Nave::NFSyncLock Sync(&m_ThreadLock);
if(MAX_THREAD_NUM <= m_nThreadNum || TRUE == m_bUnRegStarted)
{
return FALSE;
}
nThreadIndex = m_nThreadNum;
++m_nThreadNum;
}
m_lpThreads[nThreadIndex] = llpThread;
m_hThreads[nThreadIndex] = reinterpret_cast<HANDLE>(_beginthreadex(0, 0,
NFThread::ThreadFunc, llpThread, 0, &nThreadID));
return (0 != m_hThreads[nThreadIndex]);
}
BOOL NFThreadManager::UnRegister()
{
{
Nave::NFSyncLock Sync(&m_ThreadLock);
if(0 == m_nThreadNum)
{
return TRUE;
}
// 조인이 시작되면, 더이상의 스레드 생성 및 등록을 금지함.
m_bUnRegStarted = TRUE;
}
// 스레드 전부 종료 & 대기.
for(int i = 0; i < (int)m_nThreadNum; ++i)
{
if(m_lpThreads[i])
{
m_lpThreads[i]->End();
}
}
WaitForMultipleObjects(m_nThreadNum, m_hThreads, TRUE, INFINITE);
// 스레드 소멸.
for(int i = 0; i < MAX_THREAD_NUM; ++i)
{
_DELETE(m_lpThreads[i]);
if(m_hThreads[i])
{
CloseHandle(m_hThreads[i]);
m_hThreads[i] = NULL;
}
}
{
// 스레드 개수 및 조인 여부 리셋.
Nave::NFSyncLock Sync(&m_ThreadLock);
m_nThreadNum = 0;
m_bUnRegStarted = FALSE;
}
return TRUE;
}
}