Files
Client/Server/RylServerProject/BaseLibrary/boost/pool/detail/mutex.hpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

142 lines
2.9 KiB
C++

// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
//
// This file can be redistributed and/or modified under the terms found
// in "copyright.html"
// This software and its documentation is provided "as is" without express or
// implied warranty, and with no claim as to its suitability for any purpose.
//
// See http://www.boost.org for updates, documentation, and revision history.
#ifndef BOOST_POOL_MUTEX_HPP
#define BOOST_POOL_MUTEX_HPP
// Extremely Light-Weight wrapper classes for OS thread synchronization
// Configuration: for now, we just choose between pthread or Win32 mutexes or none
#define BOOST_MUTEX_HELPER_NONE 0
#define BOOST_MUTEX_HELPER_WIN32 1
#define BOOST_MUTEX_HELPER_PTHREAD 2
#ifdef WIN32
#ifndef __WIN32__
#define __WIN32__
#endif
#endif
#ifdef BOOST_NO_MT
// No multithreading -> make locks into no-ops
#define BOOST_MUTEX_HELPER BOOST_MUTEX_HELPER_NONE
#else
#ifdef __WIN32__
#define BOOST_MUTEX_HELPER BOOST_MUTEX_HELPER_WIN32
#else
#include <unistd.h>
#ifdef _POSIX_THREADS
#define BOOST_MUTEX_HELPER BOOST_MUTEX_HELPER_PTHREAD
#endif
#endif
#endif
#ifndef BOOST_MUTEX_HELPER
#error Unable to determine platform mutex type; define BOOST_NO_MT to assume single-threaded
#endif
#ifdef __WIN32__
#include <windows.h>
#endif
#ifdef _POSIX_THREADS
#include <pthread.h>
#endif
namespace boost {
namespace details {
namespace pool {
#ifdef __WIN32__
class win32_mutex
{
private:
CRITICAL_SECTION mtx;
win32_mutex(const win32_mutex &);
void operator=(const win32_mutex &);
public:
win32_mutex()
{ InitializeCriticalSection(&mtx); }
~win32_mutex()
{ DeleteCriticalSection(&mtx); }
void lock()
{ EnterCriticalSection(&mtx); }
void unlock()
{ LeaveCriticalSection(&mtx); }
};
#endif // defined(__WIN32__)
#ifdef _POSIX_THREADS
class pthread_mutex
{
private:
pthread_mutex_t mtx;
pthread_mutex(const pthread_mutex &);
void operator=(const pthread_mutex &);
public:
pthread_mutex()
{ pthread_mutex_init(&mtx, 0); }
~pthread_mutex()
{ pthread_mutex_destroy(&mtx); }
void lock()
{ pthread_mutex_lock(&mtx); }
void unlock()
{ pthread_mutex_unlock(&mtx); }
};
#endif // defined(_POSIX_THREADS)
class null_mutex
{
private:
null_mutex(const null_mutex &);
void operator=(const null_mutex &);
public:
null_mutex() { }
static void lock() { }
static void unlock() { }
};
#if BOOST_MUTEX_HELPER == BOOST_MUTEX_HELPER_NONE
typedef null_mutex default_mutex;
#elif BOOST_MUTEX_HELPER == BOOST_MUTEX_HELPER_WIN32
typedef win32_mutex default_mutex;
#elif BOOST_MUTEX_HELPER == BOOST_MUTEX_HELPER_PTHREAD
typedef pthread_mutex default_mutex;
#endif
} // namespace pool
} // namespace details
} // namespace boost
#undef BOOST_MUTEX_HELPER_WIN32
#undef BOOST_MUTEX_HELPER_PTHREAD
#undef BOOST_MUTEX_HELPER_NONE
#undef BOOST_MUTEX_HELPER
#endif