Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Parse/ParseQuest.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

16 lines
1.0 KiB
C++

#ifndef _GAMA_CLIENT_PARSE_CHAR_QUEST_
#define _GAMA_CLIENT_PARSE_CHAR_QUEST_
#include <Network/Packet/PacketStruct/CharQuestPacket.h>
namespace ParsePacket
{
// Äù½ºÆ® °ü·Ã
unsigned long HandleCharStartQuest(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned long *dwNPCID_Out, unsigned short *wQuestID_Out);
unsigned long HandleCharCancelQuest(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned short *wQuestID_Out);
unsigned long HandleCharOperateTrigger(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned short *wQuestID_Out, unsigned char *cPhase_Out, unsigned char *cTrigger_Out, unsigned char *cCount_Out);
unsigned long HandleCharQuestInfo(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned short *wExecutingQuestNum_Out, PktQuestDB::ExecutingQuest **lppExecutingQuest_Out, unsigned short *wHistoryQuestNum_Out, unsigned short **lppHistoryQuest_Out);
unsigned long HandleCharEndQuest(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned short *wQuestID_Out, bool *bSave_Out);
}
#endif