Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
770 B
C++
30 lines
770 B
C++
/* TODO : REMOVE HERE
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#ifndef _OBJECT_INFO_FACTORY_H_
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#define _OBJECT_INFO_FACTORY_H_
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#include <Network/Packet/PacketStruct/CharBroadcastPacket.h>
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// Àü¹æ ÂüÁ¶
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class CAggresiveCreature;
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class CCharacter;
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class CMonster;
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class CSummonMonster;
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namespace BroadcastInfo
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{
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bool SerializeOutAggresiveCreatureInfo(CAggresiveCreature& AggresiveCreature,
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DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
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bool SerializeOutMonsterInfo(CMonster& Monster,
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DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
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bool SerializeOutSummonMonsterInfo(CSummonMonster& SummonMonster,
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DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
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}
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#endif
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*/ |