Files
Client/Server/RylServerProject/RylGameLibrary/Skill/SkillMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

68 lines
1.7 KiB
C++

#ifndef _SKILL_MGR_H_
#define _SKILL_MGR_H_
#define g_SkillMgr CSkillMgr::GetInstance()
#include <limits>
#include <Pattern/Singleton.h>
#include "SkillStructure.h"
// 전방 참조
class CDelimitedFile;
class CSkillMgr : public CSingleton<CSkillMgr>
{
public:
enum _Const
{
MAX_SKILL_LOCKCOUNT = 5, // 스킬의 최대 개수 (이 개수만큼 ProtoType이 존재한다)
MAX_SKILL_LEVEL = 6, // 스킬 레벨의 한계
MAX_SKILL_PER_STATUS = 16, // 챈트와 인챈트의 가짓수
};
~CSkillMgr();
void ClearProtoType(void);
bool LoadSkillsFromFile(const char* szFileName = 0);
bool LoadSkillsFromBinary(const char* szFileNameBinary = 0);
bool SaveSkillsToBinary(const char* szFileNameBinary = 0, const char* szTrashFile = 0);
const Skill::ProtoType* GetSkillProtoType(unsigned short usSkill_ID);
void GetClassSkill(unsigned char cClass, unsigned short *arySkillID, unsigned char *cSkillNum);
// 로드 당시의 체크섬과, 현재 데이터로 만든 체크섬을 비교한다.
// 데이터가 바뀌면 false를 리턴한다.
bool CheckData();
private:
CSkillMgr();
struct ProtoTypeArray
{
Skill::ProtoType m_ProtoTypes[MAX_SKILL_LOCKCOUNT];
inline bool operator < (ProtoTypeArray& rhs)
{ return m_ProtoTypes[0].m_usSkill_ID < rhs.m_ProtoTypes[0].m_usSkill_ID; }
};
static const char* ms_szSkillScriptFileName;
static CSkillMgr ms_this;
ProtoTypeArray* m_ProtoTypeArray;
size_t m_nSkillNum;
unsigned long m_dwCRC32;
// 문자열과 비교해서, 알맞은 타입 값을 리턴한다. 실패시 nMaxType을 리턴한다.
unsigned char ReadStringToTypeValue(CDelimitedFile& DelimitedFile, const char* szColumn,
const CTypeName* TypeArray, const unsigned char nMaxType);
bool CheckParentChildRule(void);
};
#endif