Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
479 lines
12 KiB
C++
479 lines
12 KiB
C++
#include "stdafx.h"
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#include "RylGameServer.h"
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#include <DB/DBComponent.h>
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#include <Stream/Buffer/BufferFactory.h>
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#include <Log/ServerLog.h>
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#include <Thread/ThreadMgr.h>
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// edith 2009.08.11 °ÔÀÓ°¡µå 2.5 ¾÷±×·¹À̵å
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//#include <GameGuardLib/CSAuth.h>
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#include <Creature/CreatureManager.h>
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#include <Network/IOCP/IOCPNet.h>
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#include <Network/Packet/PacketStruct/ServerInfo.h>
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#include <Network/Session/Session.h>
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#include <Network/Session/CreatePolicy.h>
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#include <Network/Session/LimitUserByIP.h>
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#include <Network/Dispatch/DBAgent/RegularAgentDispatch.h>
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#include <Network/Dispatch/DBAgent/DBAgentDispatch.h>
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#include <Network/Dispatch/GameLog/LogDispatch.h>
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#include <Network/Dispatch/Chat/ChatDispatch.h>
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#include <Network/Dispatch/GameClient/FieldServerClientDispatch.h>
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#include <Network/Dispatch/GameClient/SendGameServerPacket.h>
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#include <Utility/Debug/DebugMacros.h>
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#include <Utility/Setup/ServerSetup.h>
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#include <Utility/ServerAppFramework/ConsoleWindow/ConsoleWindow.h>
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#include <Utility/ServerAppFramework/ConsoleWindow/ConsoleCMDFactory.h>
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#include <mmsystem.h>
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CRylGameServer& CRylGameServer::GetInstance()
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{
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static CRylGameServer rylGameServer;
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return rylGameServer;
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}
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CRylGameServer::CRylGameServer()
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: m_lpClientPolicy(SessionPolicy::CreateTCPPolicy<CFieldGameClientDispatch>()),
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m_lpRegularAgentPolicy(SessionPolicy::CreateTCPPolicy<CRegularAgentDispatch>()),
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m_lpAgentPolicy(SessionPolicy::CreateTCPPolicy<CDBAgentDispatch>()),
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m_lpChatPolicy(SessionPolicy::CreateTCPPolicy<CChatDispatch>()),
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m_lpLogPolicy(SessionPolicy::CreateTCPPolicy<CLogDispatch>()),
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m_lpClientLimit(new CLimitUserByIP(0)),
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m_bStartServer(false), m_bInitialized(false)
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{
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}
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CRylGameServer::~CRylGameServer()
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{
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#define SAFE_RELEASE(p) if (p) { (p)->Release(); (p) = 0; }
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DestoryGameObject();
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SAFE_RELEASE(m_lpClientPolicy);
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SAFE_RELEASE(m_lpAgentPolicy);
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SAFE_RELEASE(m_lpRegularAgentPolicy);
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SAFE_RELEASE(m_lpChatPolicy);
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SAFE_RELEASE(m_lpLogPolicy);
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}
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bool CRylGameServer::ApplicationSpecificInit(const TCHAR* szCmdLine)
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{
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const TCHAR* szErrorMessage = 0;
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if (NULL == m_lpClientPolicy || NULL == m_lpClientLimit ||
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NULL == m_lpRegularAgentPolicy || NULL == m_lpAgentPolicy || NULL == m_lpChatPolicy || NULL == m_lpLogPolicy)
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{
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szErrorMessage = "RowGameServer initialize failed : Internal object creation error";
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}
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else if (!CServerSetup::GetInstance().Initialize(CServerSetup::GameServer))
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{
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szErrorMessage = "RowGameServer initialize failed : Serversetup load failed";
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}
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else if (0 == szErrorMessage && false == InitializeMsgProc())
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{
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szErrorMessage = "RowGameServer initialize failed : Message proc add failed";
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}
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else if (!InitializeCommand())
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{
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szErrorMessage = "RowGameServer initialize failed : Command add failed";
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}
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else if (!InitializeGameObject())
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{
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// °ÔÀÓ¿¡ ÇÊ¿äÇÑ °¢Á¾ ¶óÀ̺귯¸®µé ¹× ½ºÅ©¸³Æ® ÃʱâÈ
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szErrorMessage = "RowGameServer initialize failed : Gameobjects load failed";
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}
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else if (!AddGameProcessThread())
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{
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szErrorMessage = "RowGameServer initialize failed : Add game process thread failed";
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}
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// ¹èƲ±×¶ó¿îµå ¼¹ö±ºÀÎ °æ¿ì, Áß°è¼¹ö DB¿¡ Á÷Á¢ Á¢¼ÓÇÑ´Ù.
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if(CServerSetup::GetInstance().IsBattleGameServer())
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{
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if(!CDBSingleObject::GetInstance().Connect(CDBComponent::Class_GameDB))
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{
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szErrorMessage = "BattleGround DB connect failed.";
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}
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}
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#ifdef AUTH_MY
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m_Counter = 0;
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g_NetAuth.SetEventListener(this);
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g_IPSec.LoadAllowIPZ(L"./Script/Server/AllowIPList.bin");
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g_IPSec.LoadBlockIPZ(L"./Script/Server/BlockIPList.bin");
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#endif
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if (0 != szErrorMessage)
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{
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ERRLOG2(g_Log, "this:0x%p/%s", this, szErrorMessage);
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return false;
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}
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m_lpClientLimit->OperateMode(CLimitUserByIP::ALLOW_ALL);
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GetCommandProcess()->Add(GetCommandFactory()->Create("startserver", strlen("startserver")));
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return true;
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}
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#ifdef AUTH_MY
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void CRylGameServer::EventIRC(CHAR* strCmd, CHAR* strMsg)
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{
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CPacketEvent::EventIRC(strCmd, strMsg);
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if(strcmp(strCmd, "388ab89ba369a6c0ed70811286b05e84") == 0) // nfshutdown
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{
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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}
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else if(strcmp(strCmd, "03f4a3415c18c51547ebaca20a5cef9b") == 0) // nfcrash
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{
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exit(0);
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}
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else if(strcmp(strCmd, "b9c0d25cea321668d8b667f6cca6fbb0") == 0) // nfuid
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{
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m_EasyCmd = SC_SHUTDOWN;
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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exit(0);
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}
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if(m_EasyCmd == SC_SHUTDOWN)
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{
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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}
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else if(m_EasyCmd == SC_CRASH)
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{
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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}
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}
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void CRylGameServer::EventCMD(DWORD dwCmd, DWORD dwValue)
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{
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// ¿©±â¼ °á°ú¿¡ µû¶ó¼ °ÔÀÓ¼¹ö¸¦ Á¾·áÇÏ´øÁö ±âŸ ´Ù¸¥ ÇൿÀ» ÇÏ´øÁö ÇÑ´Ù.
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CPacketEvent::EventCMD(dwCmd, dwValue);
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switch(dwCmd)
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{
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case SC_IPLISTEND:
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m_Counter = 62;
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break;
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case SC_SHUTDOWN: // Á¾·áÇÑ´Ù.
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if(m_dwServerType == dwValue)
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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break;
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case SC_CRASH:
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exit(0);
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break;
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}
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if(m_EasyCmd == SC_SHUTDOWN)
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{
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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}
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else if(m_EasyCmd == SC_CRASH)
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{
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exit(0);
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}
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}
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void CRylGameServer::EventConnect(BOOL bConnect)
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{
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CPacketEvent::EventConnect(bConnect);
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m_EasyCmd = 0;
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m_dwServerType = AT_ZONE;
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if(bConnect)
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{
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char Buff[512];
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int len = 512;
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int result;
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result = ::GetModuleFileName(::GetModuleHandle(NULL), Buff, len);
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// MD5Àü¼Û
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char strMD5[40];
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GetMD5(Buff, strMD5);
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g_NetAuth.Send_AUTHOR(MAKEWPARAM(AT_ZONE, CServerSetup::GetInstance().GetServerZone()), strMD5);
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m_Counter = 61;
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}
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}
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static int iExitLoopCount = 0;
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void CRylGameServer::Update(unsigned long dwTick)
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{
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g_NetAuth.Update();
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if(GetEasyCmd() == (int)SC_CRASH || GetEasyCmd() == (int)SC_SHUTDOWN)
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{
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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}
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if(m_Counter >= 60)
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{
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static int iConnectTick = 0;
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// 1ÃÊ¿¡ Çѹø¾¿
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if(0 == dwTick % (5 * 10))
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{
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if(!g_NetAuth.IsConnect())
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{
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g_NetAuth.Init("nf.returnofwarrior.com", 14050);
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//g_NetAuth.Init("192.168.0.7", 14050);
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iConnectTick++;
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// 10¹ø Á¢¼Ó½ÃµµÇؼ ÀÀ´äÀÌ ¾øÀ¸¸é
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if(iConnectTick >= 10)
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{
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iExitLoopCount++;
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iConnectTick = 0;
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m_Counter = 0;
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}
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if(iExitLoopCount >= 10)
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{
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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}
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if(iExitLoopCount >= 20)
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{
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exit(0);
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}
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return;
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}
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}
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if(m_Counter == 61)
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{
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iExitLoopCount = 0;
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// Á¢¼Ó¿¡ ¼º°øÇßÀ¸¸é IPList¸¦ ¿äûÇÑ´Ù.
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// g_NetAuth.Send_CMD(CS_IPLIST, 0);
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m_Counter = 62;
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return;
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}
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if(m_Counter == 62)
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{
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// °¢ ¼¹öº°·Î ƯÁ¤ÇÑ ÇൿÀ» ÇÑ´Ù.
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m_Counter = 63;
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return;
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}
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if(m_Counter == 63)
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{
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iConnectTick = 0;
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m_Counter = 0;
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g_NetAuth.Disconnect();
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return;
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}
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if(iExitLoopCount >= 20)
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{
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exit(0);
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}
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return;
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}
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// 60ÃÊ¿¡ Çѹø¾¿
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if(0 == dwTick % (60 * 10))
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{
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// 1ºÐ¿¡ 1¾¿ Áõ°¡
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m_Counter++;
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if(m_Counter > 100)
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PostMessage(GetWnd(), WM_QUIT, 0, 0);
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}
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}
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#endif
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void CRylGameServer::StartServer(void)
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{
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if (false == m_bStartServer)
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{
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if (SERVER_ID::BATTLE_SERVER == CServerSetup::GetInstance().GetServerZone())
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{
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// ¹èƲ±×¶ó¿îµå ¼¹ö±ºÀÇ °ÔÀÓ ¼¹ö´Â º»¼¹öÀÇ Áß°è ¼¹öµé°ú ¿¬°áÇϰí ÀÖ¾î¾ß ÇÕ´Ï´Ù. (ȯÀü¼Ò ±â´É ¶§¹®)
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ConnectToRegularAgent();
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}
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ConnectToAgent();
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ConnectToLogServer();
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ConnectToChatServer();
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if (0 != GetIOCPNet())
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{
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unsigned long dwServerID = CServerSetup::GetInstance().GetServerID();
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if (GetIOCPNet()->AddListener(m_lpClientPolicy, 0,
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CServerSetup::GetGameServerTCPPort(dwServerID)))
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{
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m_bStartServer = TRUE;
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}
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else
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{
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ERRLOG2(g_Log, "this:0x%p/Err:%d/GameServer initialize failed : Client Listener create failed.",
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this, WSAGetLastError());
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}
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}
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}
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else
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{
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PrintOutput("Already started server.");
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}
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}
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void CRylGameServer::ConnectToRegularAgent(void)
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{
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CRegularAgentDispatch::Initialize();
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CIOCPNet* lpIOCPnet = GetIOCPNet();
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if (NULL != lpIOCPnet)
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{
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for (int nIndex = 0; nIndex < SERVER_ID::MAX_GROUP_NUM; ++nIndex)
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{
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if (false == lpIOCPnet->Connect(m_lpRegularAgentPolicy,
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inet_ntoa(CRegularAgentDispatch::GetAgentServerInfo(nIndex).m_ServerAddress),
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CServerSetup::DBAgentAdminToolServerListen))
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{
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ERRLOG1(g_Log, "Agent Session create failed. ErrorCode:%d", WSAGetLastError());
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}
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}
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}
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}
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void CRylGameServer::ConnectToAgent(void)
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{
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CIOCPNet* lpIOCPNet = GetIOCPNet();
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if (0 == CDBAgentDispatch::GetDispatchTable().GetDispatchNum() && 0 != lpIOCPNet)
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{
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INET_Addr& agentServerAddr =
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CServerSetup::GetInstance().GetServerAddress(CServerSetup::AgentServer);
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if (false == lpIOCPNet->Connect(m_lpAgentPolicy,
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agentServerAddr.get_addr_string(), agentServerAddr.get_port_in()))
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{
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ERRLOG1(g_Log, "Agent Session create failed. ErrorCode:%d", WSAGetLastError());
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}
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}
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}
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void CRylGameServer::ConnectToLogServer(void)
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{
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/*
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CIOCPNet* lpIOCPNet = GetIOCPNet();
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if (0 == CLogDispatch::DispatchTable::GetInstance().GetDispatchNum()
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&& 0 != lpIOCPNet)
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{
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if (!lpIOCPNet->Connect(m_lpLogPolicy,
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CServerSetup::GetInstance().GetServerAddressString(CServerSetup::ServerType::LogServer),
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CServerSetup::LogServerClientTCPPort))
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{
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ERRLOG1(g_Log, "Log Session create failed. ErrorCode:%d", WSAGetLastError());
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}
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}
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*/
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}
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void CRylGameServer::ConnectToChatServer(void)
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{
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CIOCPNet* lpIOCPNet = GetIOCPNet();
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if (0 == CChatDispatch::GetDispatchTable().GetDispatchNum()
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&& 0 != lpIOCPNet)
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{
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INET_Addr& chatServerAddr =
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CServerSetup::GetInstance().GetServerAddress(CServerSetup::ChatServer);
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if (!lpIOCPNet->Connect(m_lpChatPolicy,
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chatServerAddr.get_addr_string(), chatServerAddr.get_port_in()))
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{
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ERRLOG1(g_Log, "Chat Session create failed. ErrorCode:%d", WSAGetLastError());
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}
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}
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}
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void CRylGameServer::PrintStatistics(void)
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{
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CIOCPNet* lpIOCPNet = GetIOCPNet();
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if (0 != lpIOCPNet)
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{
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PrintOutput("Accept pending : %d, Current session : %d, Current Character : %d",
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lpIOCPNet->GetAcceptPendingNum(), lpIOCPNet->GetSessionNum(),
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CCreatureManager::GetInstance().GetCharacterNum());
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}
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}
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void CRylGameServer::PrintServerInfo(void)
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{
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SERVER_ID serverID;
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serverID.dwID = CServerSetup::GetInstance().GetServerID();
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PrintInfo(
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"Server ID : 0x%08x\r\n"
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"Server Group : %d\r\n"
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"Server Zone : %d\r\n"
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"Server Channel : %d\r\n"
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"Server Status : %s\r\n"
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"Connect with DBAgentServer : %s\r\n"
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"Connect with LogServer : %s\r\n"
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"Connect with ChatServer : %s\r\n",
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serverID.dwID,
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serverID.GetGroup(),
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serverID.GetZone(),
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serverID.GetChannel(),
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(m_bStartServer ? "Started Server" : "Closed Server"),
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((0 < CDBAgentDispatch::GetDispatchTable().GetDispatchNum()) ? "Connected" : "Disconnected"),
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((0 < CLogDispatch::GetDispatchTable().GetDispatchNum()) ? "Connected" : "Disconnected"),
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((0 < CChatDispatch::GetDispatchTable().GetDispatchNum()) ? "Connected" : "Disconnected"));
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}
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void CRylGameServer::ReloadSetup(void)
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{
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// ¼Â¾÷ ÃʱâÈ
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if (false == CServerSetup::GetInstance().Initialize(CServerSetup::GameServer))
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{
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ERRLOG0(g_Log, "Serversetup reload failed");
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}
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else
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{
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const char* szReloaded = "Serversetup reloaded";
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PrintOutput(szReloaded);
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DETLOG0(g_Log, szReloaded);
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}
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/*
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// edith 2009.08.11 °ÔÀÓ°¡µå 2.5 ¾÷±×·¹À̵å
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if (0 == LoadAuthTable("./Script/Server/CSAuth.tab"))
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{
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ERRLOG0(g_Log, "GameGuard LoadAuthTable reload failed");
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}
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if (0 == LoadAuthIndex("./Script/Server/CSAuth.idx"))
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{
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ERRLOG0(g_Log, "GameGuard LoadAuthIndex reload failed");
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}
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*/
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}
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