Files
Client/GameTools/EffectEditor/X3DEffectEditMesh.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

62 lines
1.7 KiB
C++

// X3DEffectEditMesh.h: interface for the CX3DEffectEditMesh class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_X3DEFFECTEDITMESH_H__45EB7FF1_B319_4EBA_99A9_E57437B77970__INCLUDED_)
#define AFX_X3DEFFECTEDITMESH_H__45EB7FF1_B319_4EBA_99A9_E57437B77970__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "X3DEffectMesh.h"
#include "X3DEditObject.h"
class CX3DEffectEditMesh :
public CX3DEffectMesh,
public CX3DEditObject
{
public:
BOOL ArrangementMesh(const char *strPathName);
CX3DEffectEditMesh();
virtual ~CX3DEffectEditMesh();
unsigned char GetObjectRColor(unsigned long dwFrame, unsigned long dwNum)
{
m_moMesh[dwNum].m_lstColor.InterpolationC(dwFrame, m_lColor);
return m_lColor.r;
}
unsigned char GetObjectGColor(unsigned long dwFrame, unsigned long dwNum)
{
m_moMesh[dwNum].m_lstColor.InterpolationC(dwFrame, m_lColor);
return m_lColor.g;
}
unsigned char GetObjectBColor(unsigned long dwFrame, unsigned long dwNum)
{
m_moMesh[dwNum].m_lstColor.InterpolationC(dwFrame, m_lColor);
return m_lColor.b;
}
unsigned char GetObjectAlpha(unsigned long dwFrame, unsigned long dwNum)
{
m_moMesh[dwNum].m_lstColor.InterpolationC(dwFrame, m_lColor);
return m_lColor.a;
}
void SetPlay(BOOL bPlay)
{
if(bPlay)
{
m_GemRender->SetStartTexAni(true);
// Mesh->StartTexAni(true);
} else
{
m_GemRender->SetStartTexAni(false);
// Mesh->StartTexAni(false);
}
}
void RenderNoTexture(unsigned long dwFrame); // ¿¡µðÅÍ ¿ë
unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // ¿¡µðÅÍ ¿ë
};
#endif // !defined(AFX_X3DEFFECTEDITMESH_H__45EB7FF1_B319_4EBA_99A9_E57437B77970__INCLUDED_)