Files
Client/GameTools/GLOBALSCRIPT/Skill/SkillMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

70 lines
1.8 KiB
C++

#ifndef _SKILL_MGR_H_
#define _SKILL_MGR_H_
#define g_SkillMgr CSkillMgr::GetInstance()
#include <limits>
#include <Pattern/Singleton.h>
#include "SkillStructure.h"
// 전방 참조
class CDelimitedFile;
class CSkillMgr : public CSingleton<CSkillMgr>
{
public:
enum _Const
{
MAX_SKILL_LOCKCOUNT = 5, // 스킬의 최대 개수 (이 개수만큼 ProtoType이 존재한다)
MAX_SKILL_LEVEL = 7, // 스킬 레벨의 한계
PARTY_SPELL = 0x80, // 파티 주문의 비트
MAX_SKILL_PER_STATUS = 16, // 챈트와 인챈트의 가짓수
NORMAL_SKILL = -1,
MULTI_TARGET_SKILL = 1 // 타겟 타입 (범위 마법의 경우 한번만 MP를 소모한다)
};
unsigned int GetRange(unsigned short usSkill_ID);
bool LoadSkillsFromFile(const char* szFileName = 0);
bool LoadSkillsFromBinary(const char* szFileNameBinary = 0);
bool SaveSkillsToBinary(const char* szFileNameBinary = 0, const char* szTrashFile = 0);
void ClearProtoType();
const Skill::ProtoType* GetSkillProtoType(unsigned short usSkill_ID);
/*
// 기타 메소드
#ifndef _RYL_GAME_CLIENT_
void ProcessSkillException(SKILL* pSkill, unsigned short cClass);
#endif
*/
~CSkillMgr();
private:
CSkillMgr();
struct ProtoTypeArray
{
Skill::ProtoType m_ProtoTypes[MAX_SKILL_LOCKCOUNT];
inline bool operator < (ProtoTypeArray& rhs)
{ return m_ProtoTypes[0].m_usSkill_ID < rhs.m_ProtoTypes[0].m_usSkill_ID; }
};
static const char* ms_szSkillScriptFileName;
static CSkillMgr ms_this;
ProtoTypeArray* m_ProtoTypeArray;
size_t m_nSkillNum;
// 문자열과 비교해서, 알맞은 타입 값을 리턴한다. 실패시 nMaxType을 리턴한다.
unsigned char ReadStringToTypeValue(CDelimitedFile& DelimitedFile, const char* szColumn,
const CTypeName* TypeArray, const unsigned char nMaxType);
};
#endif