Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
// GUIButtonManager.h: interface for the CGUIButtonManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GUIBUTTONMANAGER_H__148D53DB_B19B_4701_A72A_CBE12492825A__INCLUDED_)
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#define AFX_GUIBUTTONMANAGER_H__148D53DB_B19B_4701_A72A_CBE12492825A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <vector>
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#include "GUIButton.h"
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using namespace std;
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class CGUIButtonManager
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{
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protected:
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public:
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vector<CGUIButton *> m_lstButton;
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void SetMove(long lMoveX, long lMoveY)
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{
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vector<CGUIButton *>::iterator it;
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for(it = m_lstButton.begin(); it != m_lstButton.end(); it++)
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{
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(*it)->SetMove(lMoveX, lMoveY);
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}
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}
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char cAlpha = 0xFF);
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void DestroyAllButton(void);
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void Update(void);
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BOOL AddButton(CGUIButton *pButton);
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CGUIButtonManager();
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~CGUIButtonManager();
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};
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extern CGUIButtonManager g_ButtonManager;
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#endif // !defined(AFX_GUIBUTTONMANAGER_H__148D53DB_B19B_4701_A72A_CBE12492825A__INCLUDED_)
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