Files
Client/GameTools/NeoRylClient/Sprite.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.5 KiB
C++

// Sprite.h: interface for the CSprite class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SPRITE_H__6D416805_02FD_4174_9D7E_4FE127EBEB62__INCLUDED_)
#define AFX_SPRITE_H__6D416805_02FD_4174_9D7E_4FE127EBEB62__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include <windows.h>
#include <texture.h>
class CSprite
{
public:
// unsigned long m_dwTextureID; // 텍스쳐 아이디
long m_nPutX,m_nPutY; // 화면상 좌표
RECT m_rcRender;
bool m_bShow;
CTexture *m_lpTexture;
float m_fRate;
BOOL m_bHorizon;
// LPDIRECT3DVERTEXBUFFER8 m_lpVB;
CSprite();
~CSprite();
void SetPosition(long m_lPosX, long m_lPosY) { m_nPutX = m_lPosX; m_nPutY = m_lPosY; }
long GetSizeX(void) { return (m_rcRender.right - m_rcRender.left); }
long GetSizeY(void) { return (m_rcRender.bottom - m_rcRender.top); }
void SetDirection(BOOL bHorizon) { m_bHorizon = bHorizon; }
void SetRate(float fRate)
{
m_fRate = fRate;
if(m_fRate < 0.0f) m_fRate = 0.0f; else if(m_fRate > 1.0f) m_fRate = 1.0f;
}
BOOL Create(long nPutX, long nPutY, long nTexX1, long nTexY1, long nTexX2, long nTexY2, CTexture *lpTexture);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char Alpha = 0xFF, long fx = 0, long fy = 0);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice, float fDirection, unsigned char Alpha = 0xFF);
};
#endif // !defined(AFX_SPRITE_H__6D416805_02FD_4174_9D7E_4FE127EBEB62__INCLUDED_)