Files
Client/GameTools/ZALLA3D BASECLASS/DeviceInputError.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
838 B
C++

// DeviceInputError.h: interface for the CDeviceInputError class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DEVICEINPUTERROR_H__1F661071_76D1_4712_8943_137EA762B1DD__INCLUDED_)
#define AFX_DEVICEINPUTERROR_H__1F661071_76D1_4712_8943_137EA762B1DD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Error.h"
class CDeviceInputError : public CError
{
public:
CDeviceInputError();
CDeviceInputError(char *msg)
{
SetErrorMsg(msg);
}
char *GetErrorMsg()
{
char msgtemp[MAX_ERRORBUFFER];
strcpy(msgtemp,"Device Input Error:");
strcat(msgtemp,m_strErrormsg);
strcpy(m_strErrormsg,msgtemp);
return m_strErrormsg;
};
virtual ~CDeviceInputError();
};
#endif // !defined(AFX_DEVICEINPUTERROR_H__1F661071_76D1_4712_8943_137EA762B1DD__INCLUDED_)