Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
43 lines
953 B
C++
43 lines
953 B
C++
// QShader.cpp: implementation of the CQShader class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "QShader.h"
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#include "BaseDataDefine.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CQShader::CQShader()
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{
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m_pTexture=NULL;
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}
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CQShader::~CQShader()
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{
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}
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void CQShader::LoadTexture()
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{
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m_pTexture=new CTexture();
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m_pTexture->SetPath(BSPTEXTUREPATH);
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int cLens=strlen(m_strTextureName);
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if( m_strTextureName[cLens-4]=='.'&&
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m_strTextureName[cLens-3]=='d'&&
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m_strTextureName[cLens-2]=='d'&&
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m_strTextureName[cLens-1]=='s')
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{
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//char *pDest=strrchr(m_strTextureName,'/');
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//pDest++;
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m_pTexture->Load(m_strTextureName);
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return;
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}
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strcat(m_strTextureName,".dds");
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//char *pDest=strrchr(m_strTextureName,'/');
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//pDest++;
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m_pTexture->Load(m_strTextureName);
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}
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