Files
Client/GameTools/Zallad3D SceneClass/WBWaterNormalTexGenVShader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
965 B
C++

// WBWaterNormalTexGenVShader.h: interface for the WBWaterNormalTexGenVShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBWATERNORMALTEXGENVSHADER_H__A08A4216_17ED_4219_9E0D_53BD474607B0__INCLUDED_)
#define AFX_WBWATERNORMALTEXGENVSHADER_H__A08A4216_17ED_4219_9E0D_53BD474607B0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "WBValue.h"
#include "ShaderScene.h"
class WBWaterNormalTexGenVShader : public CVertexShader
{
public:
WBWaterNormalTexGenVShader();
virtual ~WBWaterNormalTexGenVShader();
virtual void Apply();
virtual int GetVertexStride() const { return sizeof(D3DXVECTOR3); }
virtual DWORD GetVertexFormat() const { return 0; }
void SetZeroOffset(D3DXVECTOR4 vecOff[4]);
protected:
D3DXVECTOR4 m_vecConst1;
void SetupVertexShaderConstants();
};
#endif // !defined(AFX_WBWATERNORMALTEXGENVSHADER_H__A08A4216_17ED_4219_9E0D_53BD474607B0__INCLUDED_)