Files
Client/GameTools/Zallad3D SceneClass/Z3DAniMixer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

64 lines
1.3 KiB
C++

// Z3DAniMixer.h: interface for the CZ3DAniMixer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DANIMIXER_H__04DC980C_7996_47FE_BF88_BF0EB534AEA5__INCLUDED_)
#define AFX_Z3DANIMIXER_H__04DC980C_7996_47FE_BF88_BF0EB534AEA5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Z3DSkeletonObject.h"
#include "Z3DAniHolder.h"
#include "vector.h"
#include "quaternion.h"
struct Z3D_POSNDIR
{
vector3 pos;
quaternion dir;
};
class CZ3DAniMixer
{
public:
CZ3DAniMixer();
virtual ~CZ3DAniMixer();
bool Init( CZ3DSkeletonObject* pSkel, Z3DAniHolder* pAniHolder, Z3DAniHolder* pAddonAniHolder, long lSkelCount, long lAniHolderCount );
void Swap( long lAniHolderIndex, bool bTransitFlag = true );
void Mix();
void SetAddonFactorPeak( float f )
{
m_fAddonFactorPeak = f;
}
void SustainLast( bool b )
{
m_bSustainLast = b;
}
protected:
Z3D_POSNDIR* m_apOperand[2];
long* m_pActiveIndex;
bool* m_pTransitFlag;
long m_lSkelCount;
long m_lAniHolderCount;
float m_fAddonFactorPeak;
bool m_bSustainLast;
CZ3DSkeletonObject* m_rpSkeleton;
Z3DAniHolder* m_rpAniHolder;
Z3DAniHolder* m_rpAddonAniHolder;
float GetAddFactorCurve( float fCurrent, float fAniLength );
};
#endif // !defined(AFX_Z3DANIMIXER_H__04DC980C_7996_47FE_BF88_BF0EB534AEA5__INCLUDED_)