Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
695 B
C++
27 lines
695 B
C++
#ifndef _GAMA_NETWORK_MONITORING_TOOL_CHAT_LOG_H_
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#define _GAMA_NETWORK_MONITORING_TOOL_CHAT_LOG_H_
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#include <Pattern/Singleton.h>
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#include <Network/Packet/ChatToolPacketCmd.h>
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/** \class CMonitoringToolLog
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¸ð´ÏÅ͸µ Åø ·Î±× Ŭ·¡½º*/
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class CMonitoringToolLog : public CStaticSingleton<CMonitoringToolLog>
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{
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public:
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CMonitoringToolLog();
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~CMonitoringToolLog();
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bool WriteChatLog(ChatToolPkt::ChatDataSend* lpChatData);
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bool WriteAdminLog(unsigned char cChatType, unsigned char* szGMName, unsigned char* szUserName, unsigned char* strRecvMsg);
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bool WriteUserStatLog();
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bool WriteUserStatLog(const CString& strLog);
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void FlushChatLog();
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void FlushStatLog();
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};
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#endif |