Files
Client/Server/RylServerProject/BaseLibrary/Network/Address/INET_Addr.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

37 lines
958 B
C++

#include "stdafx.h"
#include "INET_Addr.h"
#include "GMMemory.h"
void INET_Addr::set_addr(const char* addr, const unsigned short port)
{
memset(&m_SockAddr, 0, sizeof(sockaddr));
sockaddr_in& addr_in = *reinterpret_cast<sockaddr_in*>(&m_SockAddr);
addr_in.sin_family = AF_INET;
addr_in.sin_addr.s_addr = (NULL == addr) ? htonl(INADDR_ANY) : inet_addr(addr);
addr_in.sin_port = (0 == port) ? 0 : htons(port);
m_iAddrLen = sizeof(sockaddr_in);
}
void INET_Addr::set_addr(const sockaddr& addr, const int size)
{
m_SockAddr = addr;
m_iAddrLen = size;
}
void INET_Addr::set_addr(const IN_ADDR addr, const unsigned short port)
{
memset(&m_SockAddr, 0, sizeof(sockaddr));
sockaddr_in& addr_in = *reinterpret_cast<sockaddr_in*>(&m_SockAddr);
addr_in.sin_family = AF_INET;
addr_in.sin_addr = addr;
addr_in.sin_port = (0 == port) ? 0 : htons(port);
m_iAddrLen = sizeof(sockaddr_in);
}