Files
Client/Server/RylServerProject/BaseLibrary/Stream/Buffer/BufferQueue.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

42 lines
942 B
C++

#ifndef _GAMA_SERVER_LIB_BUFFER_QUEUE_H_
#define _GAMA_SERVER_LIB_BUFFER_QUEUE_H_
// Àü¹æ ÂüÁ¶
#include <list>
class CBuffer;
class CBufferQueue
{
public:
CBufferQueue();
virtual ~CBufferQueue();
void setMaxQueueSize(unsigned long dwMaxQueueSize) { m_maxQueueSize = dwMaxQueueSize; }
bool enqueue(CBuffer* lpBuffer, bool bPendHead = false);
CBuffer* dequeue();
void splice(CBufferQueue& Buffer_In, bool bPendHead = false);
void splice_n(CBufferQueue& Buffer_In, unsigned long dwSpliceNum, bool bPendHead = false);
void clear();
CBuffer* getHead() { return m_lpHead; }
bool empty() const { return 0 == m_bufferNum; }
size_t getQueueSize() const { return m_queueSize; }
size_t getBufferNum() const { return m_bufferNum; }
private:
CBuffer* m_lpHead;
CBuffer* m_lpTail;
size_t m_bufferNum;
size_t m_queueSize;
size_t m_maxQueueSize;
};
#endif