Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
755 B
C++
35 lines
755 B
C++
#ifndef _CTHREAD_H_
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#define _CTHREAD_H_
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#include <winsock2.h>
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#include <windows.h>
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class CThread
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{
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public:
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CThread() : m_hThreadHandle(INVALID_HANDLE_VALUE) { }
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virtual ~CThread() { }
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protected:
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virtual unsigned int Run() = 0; // 실제 실행 되는 루프를 넣는다.
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virtual BOOL End() = 0; // 루프가 끝날 수 있는 루틴을 넣는다.
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typedef unsigned int(__stdcall *LPThreadFunc)(void*);
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static inline unsigned int __stdcall ThreadFunc(void* pArg);
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inline void SetHandle(HANDLE hHandle) { m_hThreadHandle = hHandle; }
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inline HANDLE GetHandle() { return m_hThreadHandle; }
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HANDLE m_hThreadHandle;
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friend class CThreadMgr;
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};
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inline unsigned int __stdcall CThread::ThreadFunc(void* pArg)
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{
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return static_cast<CThread*>(pArg)->Run();
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}
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#endif |